libretro-shaders-slang 471-1 File List

Package has 948 files and 135 directories.

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  • usr/
  • usr/share/
  • usr/share/libretro/
  • usr/share/libretro/shaders/
  • usr/share/libretro/shaders/3dfx/
  • usr/share/libretro/shaders/3dfx/3dfx_4x1.slangp
  • usr/share/libretro/shaders/3dfx/shaders/
  • usr/share/libretro/shaders/3dfx/shaders/3dfx_pass_0.slang
  • usr/share/libretro/shaders/3dfx/shaders/3dfx_pass_1.slang
  • usr/share/libretro/shaders/3dfx/shaders/3dfx_pass_2.slang
  • usr/share/libretro/shaders/3dfx/shaders/old/
  • usr/share/libretro/shaders/3dfx/shaders/old/3dfx_4x1.slangp
  • usr/share/libretro/shaders/3dfx/shaders/old/3dfx_pass_0.slang
  • usr/share/libretro/shaders/3dfx/shaders/old/3dfx_pass_1.slang
  • usr/share/libretro/shaders/3dfx/shaders/old/3dfx_pass_2.slang
  • usr/share/libretro/shaders/Makefile
  • usr/share/libretro/shaders/README.md
  • usr/share/libretro/shaders/anti-aliasing/
  • usr/share/libretro/shaders/anti-aliasing/aa-shader-4.0-level2.slangp
  • usr/share/libretro/shaders/anti-aliasing/aa-shader-4.0.slangp
  • usr/share/libretro/shaders/anti-aliasing/advanced-aa.slangp
  • usr/share/libretro/shaders/anti-aliasing/fxaa.slangp
  • usr/share/libretro/shaders/anti-aliasing/shaders/
  • usr/share/libretro/shaders/anti-aliasing/shaders/aa-shader-4.0-level2/
  • usr/share/libretro/shaders/anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass1.slang
  • usr/share/libretro/shaders/anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass2.slang
  • usr/share/libretro/shaders/anti-aliasing/shaders/aa-shader-4.0.slang
  • usr/share/libretro/shaders/anti-aliasing/shaders/advanced-aa.slang
  • usr/share/libretro/shaders/anti-aliasing/shaders/fxaa.slang
  • usr/share/libretro/shaders/anti-aliasing/shaders/smaa/
  • usr/share/libretro/shaders/anti-aliasing/shaders/smaa/AreaTex.png
  • usr/share/libretro/shaders/anti-aliasing/shaders/smaa/SearchTex.png
  • usr/share/libretro/shaders/anti-aliasing/shaders/smaa/msaa.slang
  • usr/share/libretro/shaders/anti-aliasing/shaders/smaa/smaa-blend-weight-calculation.slang
  • usr/share/libretro/shaders/anti-aliasing/shaders/smaa/smaa-common.h
  • usr/share/libretro/shaders/anti-aliasing/shaders/smaa/smaa-edge-detection.slang
  • usr/share/libretro/shaders/anti-aliasing/shaders/smaa/smaa-neighborhood-blending.slang
  • usr/share/libretro/shaders/anti-aliasing/smaa.slangp
  • usr/share/libretro/shaders/blurs/
  • usr/share/libretro/shaders/blurs/bilateral.slang
  • usr/share/libretro/shaders/blurs/blur-gauss-h.slang
  • usr/share/libretro/shaders/blurs/blur-gauss-v.slang
  • usr/share/libretro/shaders/blurs/blur11fast-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur11fast-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur11fast-horizontal-last-pass.slang
  • usr/share/libretro/shaders/blurs/blur11fast-horizontal.slang
  • usr/share/libretro/shaders/blurs/blur11fast-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur11fast-vertical.slang
  • usr/share/libretro/shaders/blurs/blur11resize-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur11resize-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur11resize-horizontal-last-pass.slang
  • usr/share/libretro/shaders/blurs/blur11resize-horizontal.slang
  • usr/share/libretro/shaders/blurs/blur11resize-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur11resize-vertical.slang
  • usr/share/libretro/shaders/blurs/blur12x12shared.slang
  • usr/share/libretro/shaders/blurs/blur3fast-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur3fast-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur3fast-horizontal-last-pass.slang
  • usr/share/libretro/shaders/blurs/blur3fast-horizontal.slang
  • usr/share/libretro/shaders/blurs/blur3fast-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur3fast-vertical.slang
  • usr/share/libretro/shaders/blurs/blur3resize-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur3resize-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur3resize-horizontal-last-pass.slang
  • usr/share/libretro/shaders/blurs/blur3resize-horizontal.slang
  • usr/share/libretro/shaders/blurs/blur3resize-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur3resize-vertical.slang
  • usr/share/libretro/shaders/blurs/blur3x3-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur3x3-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur3x3-last-pass.slang
  • usr/share/libretro/shaders/blurs/blur3x3.slang
  • usr/share/libretro/shaders/blurs/blur3x3resize-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur3x3resize-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur3x3resize-last-pass.slang
  • usr/share/libretro/shaders/blurs/blur3x3resize.slang
  • usr/share/libretro/shaders/blurs/blur5fast-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur5fast-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur5fast-horizontal-last-pass.slang
  • usr/share/libretro/shaders/blurs/blur5fast-horizontal.slang
  • usr/share/libretro/shaders/blurs/blur5fast-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur5fast-vertical.slang
  • usr/share/libretro/shaders/blurs/blur5resize-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur5resize-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur5resize-horizontal-last-pass.slang
  • usr/share/libretro/shaders/blurs/blur5resize-horizontal.slang
  • usr/share/libretro/shaders/blurs/blur5resize-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur5resize-vertical.slang
  • usr/share/libretro/shaders/blurs/blur5x5-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur5x5-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur5x5-last-pass.slang
  • usr/share/libretro/shaders/blurs/blur5x5.slang
  • usr/share/libretro/shaders/blurs/blur7fast-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur7fast-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur7fast-horizontal-last-pass.slang
  • usr/share/libretro/shaders/blurs/blur7fast-horizontal.slang
  • usr/share/libretro/shaders/blurs/blur7fast-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur7fast-vertical.slang
  • usr/share/libretro/shaders/blurs/blur7resize-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur7resize-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur7resize-horizontal-last-pass.slang
  • usr/share/libretro/shaders/blurs/blur7resize-horizontal.slang
  • usr/share/libretro/shaders/blurs/blur7resize-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur7resize-vertical.slang
  • usr/share/libretro/shaders/blurs/blur7x7-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur7x7-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur7x7-last-pass.slang
  • usr/share/libretro/shaders/blurs/blur7x7.slang
  • usr/share/libretro/shaders/blurs/blur9fast-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur9fast-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur9fast-horizontal-last-pass.slang
  • usr/share/libretro/shaders/blurs/blur9fast-horizontal.slang
  • usr/share/libretro/shaders/blurs/blur9fast-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur9fast-vertical.slang
  • usr/share/libretro/shaders/blurs/blur9resize-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur9resize-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur9resize-horizontal-last-pass.slang
  • usr/share/libretro/shaders/blurs/blur9resize-horizontal.slang
  • usr/share/libretro/shaders/blurs/blur9resize-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur9resize-vertical.slang
  • usr/share/libretro/shaders/blurs/blur9x9-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur9x9-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/blurs/blur9x9-last-pass.slang
  • usr/share/libretro/shaders/blurs/blur9x9.slang
  • usr/share/libretro/shaders/blurs/sharpsmoother.slang
  • usr/share/libretro/shaders/blurs/vertex-shader-blur-fast-horizontal.h
  • usr/share/libretro/shaders/blurs/vertex-shader-blur-fast-vertical.h
  • usr/share/libretro/shaders/blurs/vertex-shader-blur-one-pass-resize.h
  • usr/share/libretro/shaders/blurs/vertex-shader-blur-one-pass-shared-sample.h
  • usr/share/libretro/shaders/blurs/vertex-shader-blur-one-pass.h
  • usr/share/libretro/shaders/blurs/vertex-shader-blur-resize-horizontal.h
  • usr/share/libretro/shaders/blurs/vertex-shader-blur-resize-vertical.h
  • usr/share/libretro/shaders/border/
  • usr/share/libretro/shaders/border/ambient-glow.slangp
  • usr/share/libretro/shaders/border/bigblur-crt.slangp
  • usr/share/libretro/shaders/border/bigblur.slangp
  • usr/share/libretro/shaders/border/effect-border-iq.slangp
  • usr/share/libretro/shaders/border/gameboy-player/
  • usr/share/libretro/shaders/border/gameboy-player/README.txt
  • usr/share/libretro/shaders/border/gameboy-player/gameboy-player-gba-color.slangp
  • usr/share/libretro/shaders/border/gameboy-player/gameboy-player.png
  • usr/share/libretro/shaders/border/gameboy-player/gameboy-player.slangp
  • usr/share/libretro/shaders/border/gameboy-player/sample-borders/
  • usr/share/libretro/shaders/border/gameboy-player/sample-borders/agb-pepper.png
  • usr/share/libretro/shaders/border/gameboy-player/sample-borders/agb.png
  • usr/share/libretro/shaders/border/gameboy-player/sample-borders/exotic.png
  • usr/share/libretro/shaders/border/gameboy-player/sample-borders/gbpblack.png
  • usr/share/libretro/shaders/border/gameboy-player/sample-borders/gbpblocks.png
  • usr/share/libretro/shaders/border/gameboy-player/sample-borders/gbpcamo.png
  • usr/share/libretro/shaders/border/gameboy-player/sample-borders/gbpcube.png
  • usr/share/libretro/shaders/border/gameboy-player/sample-borders/gbpcube2.png
  • usr/share/libretro/shaders/border/gameboy-player/sample-borders/gbpknit.png
  • usr/share/libretro/shaders/border/gameboy-player/sample-borders/gbpmachine.png
  • usr/share/libretro/shaders/border/gameboy-player/sample-borders/gbpplanets.png
  • usr/share/libretro/shaders/border/gameboy-player/sample-borders/gbppokemon.png
  • usr/share/libretro/shaders/border/gameboy-player/sample-borders/gbpstone.png
  • usr/share/libretro/shaders/border/gameboy-player/sample-borders/gbpwood.png
  • usr/share/libretro/shaders/border/gameboy-player/sample-borders/pkmnblue.png
  • usr/share/libretro/shaders/border/imgborder.slangp
  • usr/share/libretro/shaders/border/sgb/
  • usr/share/libretro/shaders/border/sgb/README.txt
  • usr/share/libretro/shaders/border/sgb/sample-borders/
  • usr/share/libretro/shaders/border/sgb/sample-borders/Mega Man.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/Pokemon2.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/bomberman.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/castlevania.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/cinema.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/donkey-kong-country.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/donkey-kong.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/game-and-watch.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/gbc-berry.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/gbc-dandelion.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/gbc-grape.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/gbc-kiwi.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/gbc-red.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/gbc-teal.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/gblight.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/gbpocket.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/kirby-2.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/libretro-arcade.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/pokemon-blue.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/pokemon-crystal.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/pokemon-gold.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/pokemon-green.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/pokemon-red.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/pokemon-silver.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/pokemon-yellow.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/sgb-default.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/sgb2-circuitboard.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/sgb2-default.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/space-invaders.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/street-fighter-2.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/tetris.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/wario-land.png
  • usr/share/libretro/shaders/border/sgb/sample-borders/zelda.png
  • usr/share/libretro/shaders/border/sgb/sgb.png
  • usr/share/libretro/shaders/border/sgb/sgb.slangp
  • usr/share/libretro/shaders/border/sgba/
  • usr/share/libretro/shaders/border/sgba/README.txt
  • usr/share/libretro/shaders/border/sgba/sample-borders/
  • usr/share/libretro/shaders/border/sgba/sample-borders/sgba-black.png
  • usr/share/libretro/shaders/border/sgba/sample-borders/sgba-indigo.png
  • usr/share/libretro/shaders/border/sgba/sample-borders/sgba-platinum.png
  • usr/share/libretro/shaders/border/sgba/sample-borders/sgba-spice.png
  • usr/share/libretro/shaders/border/sgba/sgba-gba-color.slangp
  • usr/share/libretro/shaders/border/sgba/sgba.png
  • usr/share/libretro/shaders/border/sgba/sgba.slangp
  • usr/share/libretro/shaders/border/shaders/
  • usr/share/libretro/shaders/border/shaders/ambient-glow.slang
  • usr/share/libretro/shaders/border/shaders/bigblur.slang
  • usr/share/libretro/shaders/border/shaders/effect-border-iq.slang
  • usr/share/libretro/shaders/border/shaders/imgborder-gbp.slang
  • usr/share/libretro/shaders/border/shaders/imgborder-sgb.slang
  • usr/share/libretro/shaders/border/shaders/imgborder-sgba.slang
  • usr/share/libretro/shaders/border/shaders/imgborder.inc
  • usr/share/libretro/shaders/border/shaders/imgborder.slang
  • usr/share/libretro/shaders/border/textures/
  • usr/share/libretro/shaders/border/textures/pvm.png
  • usr/share/libretro/shaders/border/textures/tex00.png
  • usr/share/libretro/shaders/border/textures/tex01.png
  • usr/share/libretro/shaders/border/textures/tex02.png
  • usr/share/libretro/shaders/border/textures/tex04.png
  • usr/share/libretro/shaders/border/textures/tex05.png
  • usr/share/libretro/shaders/border/textures/tex06.png
  • usr/share/libretro/shaders/border/textures/tex07.png
  • usr/share/libretro/shaders/border/textures/tex08.png
  • usr/share/libretro/shaders/border/textures/tex09.png
  • usr/share/libretro/shaders/border/textures/tex10.png
  • usr/share/libretro/shaders/border/textures/tex11.png
  • usr/share/libretro/shaders/border/textures/tex12.png
  • usr/share/libretro/shaders/border/textures/tex14.png
  • usr/share/libretro/shaders/border/textures/tex15.png
  • usr/share/libretro/shaders/border/textures/tex16.png
  • usr/share/libretro/shaders/configure
  • usr/share/libretro/shaders/crt/
  • usr/share/libretro/shaders/crt/crt-aperture.slangp
  • usr/share/libretro/shaders/crt/crt-caligari.slangp
  • usr/share/libretro/shaders/crt/crt-cgwg-fast.slangp
  • usr/share/libretro/shaders/crt/crt-easymode-halation.slangp
  • usr/share/libretro/shaders/crt/crt-easymode.slangp
  • usr/share/libretro/shaders/crt/crt-frutbunn.slangp
  • usr/share/libretro/shaders/crt/crt-geom.slangp
  • usr/share/libretro/shaders/crt/crt-hyllian-glow.slangp
  • usr/share/libretro/shaders/crt/crt-hyllian-multipass.slangp
  • usr/share/libretro/shaders/crt/crt-hyllian.slangp
  • usr/share/libretro/shaders/crt/crt-interlaced-halation.slangp
  • usr/share/libretro/shaders/crt/crt-lottes-fast.slangp
  • usr/share/libretro/shaders/crt/crt-lottes-multipass-interlaced-glow.slangp
  • usr/share/libretro/shaders/crt/crt-lottes-multipass.slangp
  • usr/share/libretro/shaders/crt/crt-lottes.slangp
  • usr/share/libretro/shaders/crt/crt-nes-mini.slangp
  • usr/share/libretro/shaders/crt/crt-potato-cool.slangp
  • usr/share/libretro/shaders/crt/crt-potato-warm.slangp
  • usr/share/libretro/shaders/crt/crt-royale-fake-bloom-intel.slangp
  • usr/share/libretro/shaders/crt/crt-royale-fake-bloom.slangp
  • usr/share/libretro/shaders/crt/crt-royale-intel.slangp
  • usr/share/libretro/shaders/crt/crt-royale.slangp
  • usr/share/libretro/shaders/crt/crt-slangtest-cubic.slangp
  • usr/share/libretro/shaders/crt/crt-slangtest-lanczos.slangp
  • usr/share/libretro/shaders/crt/crtglow_gauss.slangp
  • usr/share/libretro/shaders/crt/crtglow_gauss_ntsc_3phase.slangp
  • usr/share/libretro/shaders/crt/crtglow_lanczos.slangp
  • usr/share/libretro/shaders/crt/crtsim.slangp
  • usr/share/libretro/shaders/crt/gtu-famicom.slangp
  • usr/share/libretro/shaders/crt/gtu-v050.slangp
  • usr/share/libretro/shaders/crt/metacrt.slangp
  • usr/share/libretro/shaders/crt/phosphorlut.slangp
  • usr/share/libretro/shaders/crt/retroarch.slangp
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  • usr/share/libretro/shaders/crt/shaders/crt-easymode-halation/
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  • usr/share/libretro/shaders/crt/shaders/crt-easymode-halation/blur_params.inc
  • usr/share/libretro/shaders/crt/shaders/crt-easymode-halation/blur_vert.slang
  • usr/share/libretro/shaders/crt/shaders/crt-easymode-halation/crt-easymode-halation.slang
  • usr/share/libretro/shaders/crt/shaders/crt-easymode-halation/linearize.slang
  • usr/share/libretro/shaders/crt/shaders/crt-easymode-halation/threshold.slang
  • usr/share/libretro/shaders/crt/shaders/crt-easymode.slang
  • usr/share/libretro/shaders/crt/shaders/crt-frutbunn.slang
  • usr/share/libretro/shaders/crt/shaders/crt-geom.slang
  • usr/share/libretro/shaders/crt/shaders/crt-hyllian-glow/
  • usr/share/libretro/shaders/crt/shaders/crt-hyllian-glow/crt-hyllian.slang
  • usr/share/libretro/shaders/crt/shaders/crt-hyllian-glow/resolve2.slang
  • usr/share/libretro/shaders/crt/shaders/crt-hyllian-multipass/
  • usr/share/libretro/shaders/crt/shaders/crt-hyllian-multipass/crt-hyllian-pass0.slang
  • usr/share/libretro/shaders/crt/shaders/crt-hyllian-multipass/crt-hyllian-pass1.slang
  • usr/share/libretro/shaders/crt/shaders/crt-hyllian.slang
  • usr/share/libretro/shaders/crt/shaders/crt-interlaced-halation/
  • usr/share/libretro/shaders/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass0.slang
  • usr/share/libretro/shaders/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass1.slang
  • usr/share/libretro/shaders/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass2.slang
  • usr/share/libretro/shaders/crt/shaders/crt-lottes-fast.slang
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  • usr/share/libretro/shaders/crt/shaders/crt-lottes-multipass/bloompass.slang
  • usr/share/libretro/shaders/crt/shaders/crt-lottes-multipass/glow-trails0.slang
  • usr/share/libretro/shaders/crt/shaders/crt-lottes-multipass/glow-trails1.slang
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  • usr/share/libretro/shaders/crt/shaders/crt-lottes-multipass/old/crt-lottes-multipass-fast-and-ugly.slangp
  • usr/share/libretro/shaders/crt/shaders/crt-lottes-multipass/old/crt-lottes-multipass-glow.slang
  • usr/share/libretro/shaders/crt/shaders/crt-lottes-multipass/old/crt-lottes-multipass-old.slangp
  • usr/share/libretro/shaders/crt/shaders/crt-lottes-multipass/old/crt-lottes-multipass.slang
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  • usr/share/libretro/shaders/crt/shaders/crt-lottes-multipass/old/horz7plus1.slang
  • usr/share/libretro/shaders/crt/shaders/crt-lottes-multipass/old/linearize.slang
  • usr/share/libretro/shaders/crt/shaders/crt-lottes-multipass/old/threshold.slang
  • usr/share/libretro/shaders/crt/shaders/crt-lottes-multipass/scanpass.slang
  • usr/share/libretro/shaders/crt/shaders/crt-lottes.slang
  • usr/share/libretro/shaders/crt/shaders/crt-nes-mini.slang
  • usr/share/libretro/shaders/crt/shaders/crt-pi.slang
  • usr/share/libretro/shaders/crt/shaders/crt-potato/
  • usr/share/libretro/shaders/crt/shaders/crt-potato/resources/
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  • usr/share/libretro/shaders/crt/shaders/crt-potato/shader-files/
  • usr/share/libretro/shaders/crt/shaders/crt-potato/shader-files/crt-potato.slang
  • usr/share/libretro/shaders/crt/shaders/crt-royale/
  • usr/share/libretro/shaders/crt/shaders/crt-royale/LICENSE.TXT
  • usr/share/libretro/shaders/crt/shaders/crt-royale/README.TXT
  • usr/share/libretro/shaders/crt/shaders/crt-royale/THANKS.TXT
  • usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5Spacing.png
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  • usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearShadowMaskEDP.png
  • usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearShadowMaskEDPResizeTo64.png
  • usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearShadowMaskResizeTo64.png
  • usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png
  • usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png
  • usr/share/libretro/shaders/crt/shaders/crt-royale/crt-royale-settings-files/
  • usr/share/libretro/shaders/crt/shaders/crt-royale/crt-royale-settings-files/README.TXT
  • usr/share/libretro/shaders/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-default-ati-clean.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-default-ati.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-default-intel-clean.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-default-intel.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-default-nvidia-clean.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-default-nvidia.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-fast-ati.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-fast-intel.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-fast-nvidia.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-fast-static-ati.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-fast-static-intel.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-fast-static-nvidia.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-royale-with-cheese-ati.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-royale-with-cheese-nvidia.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/crt-royale-settings-files/user-settings.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/bind-shader-params.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/bloom-functions.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-bloom-approx-fake-bloom-intel.slang
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-bloom-approx-fake-bloom.slang
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-bloom-approx-intel.slang
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-bloom-approx.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-bloom-approx.slang
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-bloom-horizontal-reconstitute.slang
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-bloom-vertical.slang
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-brightpass.slang
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.slang
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass-intel.slang
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.slang
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-last-pass-no-geom.slang
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-mask-resize-horizontal.slang
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  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask-fake-bloom-intel.slang
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask-fake-bloom.slang
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask-intel.slang
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask.slang
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-scanlines-vertical-interlacing.slang
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/derived-settings-and-constants.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/geometry-functions.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/phosphor-mask-resizing.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/scanline-functions.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/tex2Dantialias.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/user-cgp-constants.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/user-settings.h
  • usr/share/libretro/shaders/crt/shaders/crt-slangtest/
  • usr/share/libretro/shaders/crt/shaders/crt-slangtest/common.inc
  • usr/share/libretro/shaders/crt/shaders/crt-slangtest/cubic.slang
  • usr/share/libretro/shaders/crt/shaders/crt-slangtest/linearize.slang
  • usr/share/libretro/shaders/crt/shaders/crt-slangtest/parameters.inc
  • usr/share/libretro/shaders/crt/shaders/crt-slangtest/scanline.slang
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  • usr/share/libretro/shaders/crt/shaders/crtsim/
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  • usr/share/libretro/shaders/crt/shaders/crtsim/crtbase.h
  • usr/share/libretro/shaders/crt/shaders/crtsim/frame.slang
  • usr/share/libretro/shaders/crt/shaders/crtsim/mask.png
  • usr/share/libretro/shaders/crt/shaders/crtsim/post-downsample.slang
  • usr/share/libretro/shaders/crt/shaders/crtsim/post-upsample.slang
  • usr/share/libretro/shaders/crt/shaders/crtsim/present.slang
  • usr/share/libretro/shaders/crt/shaders/crtsim/screen.slang
  • usr/share/libretro/shaders/crt/shaders/dotmask.slang
  • usr/share/libretro/shaders/crt/shaders/glow-trails/
  • usr/share/libretro/shaders/crt/shaders/glow-trails/combine.slang
  • usr/share/libretro/shaders/crt/shaders/glow-trails/glow-trails0.slang
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  • usr/share/libretro/shaders/crt/shaders/glow/
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  • usr/share/libretro/shaders/crt/shaders/glow/blur_params.inc
  • usr/share/libretro/shaders/crt/shaders/glow/blur_vert.slang
  • usr/share/libretro/shaders/crt/shaders/glow/gauss_horiz.slang
  • usr/share/libretro/shaders/crt/shaders/glow/gauss_vert.slang
  • usr/share/libretro/shaders/crt/shaders/glow/lanczos_horiz.slang
  • usr/share/libretro/shaders/crt/shaders/glow/linearize.slang
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  • usr/share/libretro/shaders/crt/shaders/gtu-famicom/DAC.slang
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  • usr/share/libretro/shaders/crt/shaders/gtu-famicom/combFilter.slang
  • usr/share/libretro/shaders/crt/shaders/gtu-famicom/lowPass.slang
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  • usr/share/libretro/shaders/crt/shaders/gtu-v050/
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  • usr/share/libretro/shaders/crt/shaders/gtu-v050/pass1.slang
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  • usr/share/libretro/shaders/crt/shaders/metacrt/
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  • usr/share/libretro/shaders/crt/shaders/metacrt/gradient.png
  • usr/share/libretro/shaders/crt/shaders/metacrt/metacrt-shadertoy-passes.slangp
  • usr/share/libretro/shaders/crt/shaders/metacrt/woodgrain.png
  • usr/share/libretro/shaders/crt/shaders/phosphorlut/
  • usr/share/libretro/shaders/crt/shaders/phosphorlut/luts/
  • usr/share/libretro/shaders/crt/shaders/phosphorlut/luts/aperture-grille.png
  • usr/share/libretro/shaders/crt/shaders/phosphorlut/luts/shadowmask.png
  • usr/share/libretro/shaders/crt/shaders/phosphorlut/luts/slotmask.png
  • usr/share/libretro/shaders/crt/shaders/phosphorlut/phosphorlut-pass0.slang
  • usr/share/libretro/shaders/crt/shaders/phosphorlut/phosphorlut-pass1.slang
  • usr/share/libretro/shaders/crt/shaders/phosphorlut/scanlines-interlace-linearize.slang
  • usr/share/libretro/shaders/crt/shaders/tvout-tweaks.slang
  • usr/share/libretro/shaders/crt/tvout-tweaks.slangp
  • usr/share/libretro/shaders/crt/vector-glow-alt-render.slangp
  • usr/share/libretro/shaders/crt/vector-glow.slangp
  • usr/share/libretro/shaders/cubic/
  • usr/share/libretro/shaders/cubic/cubic-gamma-correct.slangp
  • usr/share/libretro/shaders/cubic/cubic.slangp
  • usr/share/libretro/shaders/cubic/shaders/
  • usr/share/libretro/shaders/cubic/shaders/cubic-gamma-correct.slang
  • usr/share/libretro/shaders/cubic/shaders/cubic.slang
  • usr/share/libretro/shaders/cubic/shaders/linearize.slang
  • usr/share/libretro/shaders/ddt/
  • usr/share/libretro/shaders/ddt/ddt.slangp
  • usr/share/libretro/shaders/ddt/shaders/
  • usr/share/libretro/shaders/ddt/shaders/ddt-extended.slang
  • usr/share/libretro/shaders/ddt/shaders/ddt-sharp.slang
  • usr/share/libretro/shaders/ddt/shaders/ddt-waterpaint.slang
  • usr/share/libretro/shaders/ddt/shaders/ddt.slang
  • usr/share/libretro/shaders/denoisers/
  • usr/share/libretro/shaders/denoisers/crt-fast-bilateral-super-xbr.slangp
  • usr/share/libretro/shaders/denoisers/fast-bilateral-super-2xbr-3d-3p.slangp
  • usr/share/libretro/shaders/denoisers/fast-bilateral-super-xbr-4p.slangp
  • usr/share/libretro/shaders/denoisers/fast-bilateral-super-xbr-6p.slangp
  • usr/share/libretro/shaders/denoisers/fast-bilateral-super-xbr-natural-vision.slangp
  • usr/share/libretro/shaders/denoisers/fast-bilateral-super-xbr.slangp
  • usr/share/libretro/shaders/denoisers/fast-bilateral.slangp
  • usr/share/libretro/shaders/denoisers/shaders/
  • usr/share/libretro/shaders/denoisers/shaders/fast-bilateral-3d.slang
  • usr/share/libretro/shaders/denoisers/shaders/fast-bilateral.slang
  • usr/share/libretro/shaders/denoisers/shaders/slow-bilateral.slang
  • usr/share/libretro/shaders/denoisers/slow-bilateral.slangp
  • usr/share/libretro/shaders/dithering/
  • usr/share/libretro/shaders/dithering/bayer-matrix-dithering.slangp
  • usr/share/libretro/shaders/dithering/cbod_v1.slangp
  • usr/share/libretro/shaders/dithering/gdapt.slangp
  • usr/share/libretro/shaders/dithering/gendither.slangp
  • usr/share/libretro/shaders/dithering/mdapt.slangp
  • usr/share/libretro/shaders/dithering/shaders/
  • usr/share/libretro/shaders/dithering/shaders/bayer-matrix-dithering.slang
  • usr/share/libretro/shaders/dithering/shaders/cbod-v1/
  • usr/share/libretro/shaders/dithering/shaders/cbod-v1/cbod-v1-pass1.slang
  • usr/share/libretro/shaders/dithering/shaders/cbod-v1/cbod-v1-pass2.slang
  • usr/share/libretro/shaders/dithering/shaders/gdapt/
  • usr/share/libretro/shaders/dithering/shaders/gdapt/gdapt-pass0.slang
  • usr/share/libretro/shaders/dithering/shaders/gdapt/gdapt-pass1.slang
  • usr/share/libretro/shaders/dithering/shaders/gendither.slang
  • usr/share/libretro/shaders/dithering/shaders/mdapt/
  • usr/share/libretro/shaders/dithering/shaders/mdapt/README.md
  • usr/share/libretro/shaders/dithering/shaders/mdapt/passes/
  • usr/share/libretro/shaders/dithering/shaders/mdapt/passes/mdapt-pass0.slang
  • usr/share/libretro/shaders/dithering/shaders/mdapt/passes/mdapt-pass1.slang
  • usr/share/libretro/shaders/dithering/shaders/mdapt/passes/mdapt-pass2.slang
  • usr/share/libretro/shaders/dithering/shaders/mdapt/passes/mdapt-pass3.slang
  • usr/share/libretro/shaders/dithering/shaders/mdapt/passes/mdapt-pass4.slang
  • usr/share/libretro/shaders/eagle/
  • usr/share/libretro/shaders/eagle/shaders/
  • usr/share/libretro/shaders/eagle/shaders/supereagle.slang
  • usr/share/libretro/shaders/eagle/supereagle.slangp
  • usr/share/libretro/shaders/handheld/
  • usr/share/libretro/shaders/handheld/console-border/
  • usr/share/libretro/shaders/handheld/console-border/dmg-2x.slangp
  • usr/share/libretro/shaders/handheld/console-border/dmg-3x.slangp
  • usr/share/libretro/shaders/handheld/console-border/dmg-4x.slangp
  • usr/share/libretro/shaders/handheld/console-border/dmg-5x.slangp
  • usr/share/libretro/shaders/handheld/console-border/dmg-6x.slangp
  • usr/share/libretro/shaders/handheld/console-border/gb-pocket-2x.slangp
  • usr/share/libretro/shaders/handheld/console-border/gb-pocket-3x.slangp
  • usr/share/libretro/shaders/handheld/console-border/gb-pocket-4x.slangp
  • usr/share/libretro/shaders/handheld/console-border/gb-pocket-5x.slangp
  • usr/share/libretro/shaders/handheld/console-border/gb-pocket-6x.slangp
  • usr/share/libretro/shaders/handheld/console-border/gba-2x.slangp
  • usr/share/libretro/shaders/handheld/console-border/gba-3x.slangp
  • usr/share/libretro/shaders/handheld/console-border/gba-4x.slangp
  • usr/share/libretro/shaders/handheld/console-border/gba-5x.slangp
  • usr/share/libretro/shaders/handheld/console-border/gba-6x.slangp
  • usr/share/libretro/shaders/handheld/console-border/gbc-2x.slangp
  • usr/share/libretro/shaders/handheld/console-border/gbc-3x.slangp
  • usr/share/libretro/shaders/handheld/console-border/gbc-4x.slangp
  • usr/share/libretro/shaders/handheld/console-border/gbc-5x.slangp
  • usr/share/libretro/shaders/handheld/console-border/gbc-6x.slangp
  • usr/share/libretro/shaders/handheld/console-border/gg-2x.slangp
  • usr/share/libretro/shaders/handheld/console-border/gg-3x.slangp
  • usr/share/libretro/shaders/handheld/console-border/gg-4x.slangp
  • usr/share/libretro/shaders/handheld/console-border/gg-5x.slangp
  • usr/share/libretro/shaders/handheld/console-border/gg-6x.slangp
  • usr/share/libretro/shaders/handheld/console-border/ngpc-2x.slangp
  • usr/share/libretro/shaders/handheld/console-border/ngpc-3x.slangp
  • usr/share/libretro/shaders/handheld/console-border/ngpc-4x.slangp
  • usr/share/libretro/shaders/handheld/console-border/ngpc-5x.slangp
  • usr/share/libretro/shaders/handheld/console-border/ngpc-6x.slangp
  • usr/share/libretro/shaders/handheld/console-border/resources/
  • usr/share/libretro/shaders/handheld/console-border/resources/color-border-square-4x.png
  • usr/share/libretro/shaders/handheld/console-border/resources/dmg-background.png
  • usr/share/libretro/shaders/handheld/console-border/resources/dmg-border-square-4x.png
  • usr/share/libretro/shaders/handheld/console-border/resources/dmg-palette.png
  • usr/share/libretro/shaders/handheld/console-border/resources/gba-border-square-4x.png
  • usr/share/libretro/shaders/handheld/console-border/resources/gg-border-square-4x.png
  • usr/share/libretro/shaders/handheld/console-border/resources/ngpc-border-square-4x.png
  • usr/share/libretro/shaders/handheld/console-border/resources/pocket-background.png
  • usr/share/libretro/shaders/handheld/console-border/resources/pocket-border-square-4x.png
  • usr/share/libretro/shaders/handheld/console-border/resources/pocket-palette.png
  • usr/share/libretro/shaders/handheld/console-border/resources/psp border.png
  • usr/share/libretro/shaders/handheld/console-border/shader-files/
  • usr/share/libretro/shaders/handheld/console-border/shader-files/border.slang
  • usr/share/libretro/shaders/handheld/console-border/shader-files/gb-pass-5.slang
  • usr/share/libretro/shaders/handheld/console-border/shader-files/gb-pass0.slang
  • usr/share/libretro/shaders/handheld/console-border/shader-files/gb-pass1.slang
  • usr/share/libretro/shaders/handheld/console-border/shader-files/gb-pass2.slang
  • usr/share/libretro/shaders/handheld/console-border/shader-files/gb-pass3.slang
  • usr/share/libretro/shaders/handheld/console-border/shader-files/gb-pass4.slang
  • usr/share/libretro/shaders/handheld/dot.slangp
  • usr/share/libretro/shaders/handheld/ds-hybrid-sabr.slangp
  • usr/share/libretro/shaders/handheld/gameboy-light.slangp
  • usr/share/libretro/shaders/handheld/gameboy-pocket.slangp
  • usr/share/libretro/shaders/handheld/gameboy.slangp
  • usr/share/libretro/shaders/handheld/gb-palette-dmg.slangp
  • usr/share/libretro/shaders/handheld/gb-palette-light.slangp
  • usr/share/libretro/shaders/handheld/gb-palette-pocket.slangp
  • usr/share/libretro/shaders/handheld/gba-color.slangp
  • usr/share/libretro/shaders/handheld/gbc-color.slangp
  • usr/share/libretro/shaders/handheld/gbc-gambatte-color.slangp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-gba-color-motionblur.slangp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-gba-color.slangp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-gbc-color-motionblur.slangp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-gbc-color.slangp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-nds-color-motionblur.slangp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-nds-color.slangp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-palm-color-motionblur.slangp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-palm-color.slangp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-psp-color-motionblur.slangp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-psp-color.slangp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-vba-color-motionblur.slangp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-vba-color.slangp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2.slangp
  • usr/share/libretro/shaders/handheld/lcd-grid.slangp
  • usr/share/libretro/shaders/handheld/lcd3x.slangp
  • usr/share/libretro/shaders/handheld/nds-color.slangp
  • usr/share/libretro/shaders/handheld/palm-color.slangp
  • usr/share/libretro/shaders/handheld/psp-color.slangp
  • usr/share/libretro/shaders/handheld/shaders/
  • usr/share/libretro/shaders/handheld/shaders/color/
  • usr/share/libretro/shaders/handheld/shaders/color/gba-color-old.slang
  • usr/share/libretro/shaders/handheld/shaders/color/gba-color.slang
  • usr/share/libretro/shaders/handheld/shaders/color/gbc-color.slang
  • usr/share/libretro/shaders/handheld/shaders/color/gbc-gambatte-color.slang
  • usr/share/libretro/shaders/handheld/shaders/color/nds-color.slang
  • usr/share/libretro/shaders/handheld/shaders/color/palm-color.slang
  • usr/share/libretro/shaders/handheld/shaders/color/psp-color.slang
  • usr/share/libretro/shaders/handheld/shaders/color/vba-color.slang
  • usr/share/libretro/shaders/handheld/shaders/dot.slang
  • usr/share/libretro/shaders/handheld/shaders/ds-hybrid-view.slang
  • usr/share/libretro/shaders/handheld/shaders/gameboy/
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/background.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/palette.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-bgs/
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-bgs/dmg-bg.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-bgs/grainy-bg.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-bgs/paper-bg.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/b-w-palette.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-1.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-2.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-1.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-2.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-3.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/gbp-palette.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/shader-files/
  • usr/share/libretro/shaders/handheld/shaders/gameboy/shader-files/gb-pass0.slang
  • usr/share/libretro/shaders/handheld/shaders/gameboy/shader-files/gb-pass1.slang
  • usr/share/libretro/shaders/handheld/shaders/gameboy/shader-files/gb-pass2.slang
  • usr/share/libretro/shaders/handheld/shaders/gameboy/shader-files/gb-pass3.slang
  • usr/share/libretro/shaders/handheld/shaders/gameboy/shader-files/gb-pass4.slang
  • usr/share/libretro/shaders/handheld/shaders/gb-palette/
  • usr/share/libretro/shaders/handheld/shaders/gb-palette/gb-palette.slang
  • usr/share/libretro/shaders/handheld/shaders/gb-palette/resources/
  • usr/share/libretro/shaders/handheld/shaders/gb-palette/resources/palette-dmg.png
  • usr/share/libretro/shaders/handheld/shaders/gb-palette/resources/palette-light.png
  • usr/share/libretro/shaders/handheld/shaders/gb-palette/resources/palette-pocket.png
  • usr/share/libretro/shaders/handheld/shaders/lcd-cgwg/
  • usr/share/libretro/shaders/handheld/shaders/lcd-cgwg/lcd-grid-v2.slang
  • usr/share/libretro/shaders/handheld/shaders/lcd-cgwg/lcd-grid.slang
  • usr/share/libretro/shaders/handheld/shaders/lcd3x.slang
  • usr/share/libretro/shaders/handheld/vba-color.slangp
  • usr/share/libretro/shaders/hqx/
  • usr/share/libretro/shaders/hqx/hq2x-halphon.slangp
  • usr/share/libretro/shaders/hqx/hq2x.slangp
  • usr/share/libretro/shaders/hqx/hq3x.slangp
  • usr/share/libretro/shaders/hqx/hq4x.slangp
  • usr/share/libretro/shaders/hqx/resources/
  • usr/share/libretro/shaders/hqx/resources/hq2x.png
  • usr/share/libretro/shaders/hqx/resources/hq3x.png
  • usr/share/libretro/shaders/hqx/resources/hq4x.png
  • usr/share/libretro/shaders/hqx/shader-files/
  • usr/share/libretro/shaders/hqx/shader-files/hq2x-halphon.slang
  • usr/share/libretro/shaders/hqx/shader-files/hq2x.slang
  • usr/share/libretro/shaders/hqx/shader-files/hq3x.slang
  • usr/share/libretro/shaders/hqx/shader-files/hq4x.slang
  • usr/share/libretro/shaders/hqx/shader-files/pass1.slang
  • usr/share/libretro/shaders/hqx/shader-files/pass2.inc
  • usr/share/libretro/shaders/include/
  • usr/share/libretro/shaders/include/blur-functions.h
  • usr/share/libretro/shaders/include/compat_macros.inc
  • usr/share/libretro/shaders/include/gamma-management.h
  • usr/share/libretro/shaders/include/quad-pixel-communication.h
  • usr/share/libretro/shaders/include/special-functions.h
  • usr/share/libretro/shaders/linear/
  • usr/share/libretro/shaders/linear/linear-gamma-correct.slang
  • usr/share/libretro/shaders/linear/linear-gamma-correct.slangp
  • usr/share/libretro/shaders/linear/linearize.slang
  • usr/share/libretro/shaders/misc/
  • usr/share/libretro/shaders/misc/anaglyph-to-sbs.slang
  • usr/share/libretro/shaders/misc/bob-and-ghost-deinterlacing.slang
  • usr/share/libretro/shaders/misc/bob-deinterlacing.slang
  • usr/share/libretro/shaders/misc/clamphack.inc
  • usr/share/libretro/shaders/misc/cmyk-halftone-dot.slang
  • usr/share/libretro/shaders/misc/cocktail-cabinet.slang
  • usr/share/libretro/shaders/misc/color-mangler.slang
  • usr/share/libretro/shaders/misc/colorimetry.slang
  • usr/share/libretro/shaders/misc/colorspace-tools.h
  • usr/share/libretro/shaders/misc/deband.slang
  • usr/share/libretro/shaders/misc/deinterlace.slang
  • usr/share/libretro/shaders/misc/deposterize-pass0.slang
  • usr/share/libretro/shaders/misc/deposterize-pass1.slang
  • usr/share/libretro/shaders/misc/image-adjustment.slang
  • usr/share/libretro/shaders/misc/interlacing.slang
  • usr/share/libretro/shaders/misc/natural-vision.slang
  • usr/share/libretro/shaders/misc/nes-color-decoder.slang
  • usr/share/libretro/shaders/misc/ntsc-colors.slang
  • usr/share/libretro/shaders/misc/scanline-fract.slang
  • usr/share/libretro/shaders/misc/scanline.slang
  • usr/share/libretro/shaders/misc/scanlines-sine-abs.slang
  • usr/share/libretro/shaders/misc/tonemapping.slang
  • usr/share/libretro/shaders/misc/yiq-hue-adjustment.slang
  • usr/share/libretro/shaders/motionblur/
  • usr/share/libretro/shaders/motionblur/braid-rewind.slangp
  • usr/share/libretro/shaders/motionblur/feedback.slangp
  • usr/share/libretro/shaders/motionblur/motionblur-blue.slangp
  • usr/share/libretro/shaders/motionblur/motionblur-color.slangp
  • usr/share/libretro/shaders/motionblur/motionblur-simple.slangp
  • usr/share/libretro/shaders/motionblur/shaders/
  • usr/share/libretro/shaders/motionblur/shaders/braid-rewind.slang
  • usr/share/libretro/shaders/motionblur/shaders/feedback.slang
  • usr/share/libretro/shaders/motionblur/shaders/motionblur-blue.slang
  • usr/share/libretro/shaders/motionblur/shaders/motionblur-color.slang
  • usr/share/libretro/shaders/motionblur/shaders/motionblur-simple.slang
  • usr/share/libretro/shaders/nedi/
  • usr/share/libretro/shaders/nedi/fast-bilateral-nedi.slangp
  • usr/share/libretro/shaders/nedi/nedi.slangp
  • usr/share/libretro/shaders/nedi/shaders/
  • usr/share/libretro/shaders/nedi/shaders/nedi-jinc.slang
  • usr/share/libretro/shaders/nedi/shaders/nedi-pass0.slang
  • usr/share/libretro/shaders/nedi/shaders/nedi-pass1.slang
  • usr/share/libretro/shaders/nedi/shaders/nedi-pass2.slang
  • usr/share/libretro/shaders/nnedi3/
  • usr/share/libretro/shaders/nnedi3/LICENSE
  • usr/share/libretro/shaders/nnedi3/README.md
  • usr/share/libretro/shaders/nnedi3/nnedi3-nns16-2x-luma.slangp
  • usr/share/libretro/shaders/nnedi3/nnedi3-nns16-2x-rgb.slangp
  • usr/share/libretro/shaders/nnedi3/nnedi3-nns16-4x-luma.slangp
  • usr/share/libretro/shaders/nnedi3/nnedi3-nns32-2x-rgb-nns32-4x-luma.slangp
  • usr/share/libretro/shaders/nnedi3/nnedi3-nns32-4x-rgb.slangp
  • usr/share/libretro/shaders/nnedi3/nnedi3-nns64-2x-nns32-4x-nns16-8x-rgb.slangp
  • usr/share/libretro/shaders/nnedi3/nnedi3-nns64-2x-nns32-4x-rgb.slangp
  • usr/share/libretro/shaders/nnedi3/shaders/
  • usr/share/libretro/shaders/nnedi3/shaders/jinc2-cshift-luma.slang
  • usr/share/libretro/shaders/nnedi3/shaders/jinc2-cshift-rgb.slang
  • usr/share/libretro/shaders/nnedi3/shaders/jinc2-on-passoutput0.slang
  • usr/share/libretro/shaders/nnedi3/shaders/jinc2-on-passoutput3.slang
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns128-win8x4-pass1-luma.slang
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns128-win8x4-pass1-rgb.slang
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns128-win8x4-pass2-luma.slang
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns128-win8x4-pass2-rgb.slang
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns16-win8x4-pass1-luma.slang
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns16-win8x4-pass1-rgb.slang
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns16-win8x4-pass2-luma.slang
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns16-win8x4-pass2-rgb.slang
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns256-win8x4-pass1-luma.slang
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns256-win8x4-pass1-rgb.slang
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns256-win8x4-pass2-luma.slang
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns256-win8x4-pass2-rgb.slang
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns32-win8x4-pass1-luma.slang
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns32-win8x4-pass1-rgb.slang
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns32-win8x4-pass2-luma.slang
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns32-win8x4-pass2-rgb.slang
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns64-win8x4-pass1-luma.slang
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns64-win8x4-pass1-rgb.slang
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns64-win8x4-pass2-luma.slang
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns64-win8x4-pass2-rgb.slang
  • usr/share/libretro/shaders/nnedi3/shaders/rgb-to-yuv.slang
  • usr/share/libretro/shaders/nnedi3/shaders/yuv-to-rgb-2x.slang
  • usr/share/libretro/shaders/nnedi3/shaders/yuv-to-rgb-4x.slang
  • usr/share/libretro/shaders/ntsc/
  • usr/share/libretro/shaders/ntsc/artifact-colors.slangp
  • usr/share/libretro/shaders/ntsc/mame-ntsc.slangp
  • usr/share/libretro/shaders/ntsc/ntsc-256px-gauss-scanline.slangp
  • usr/share/libretro/shaders/ntsc/ntsc-256px-svideo-gauss-scanline.slangp
  • usr/share/libretro/shaders/ntsc/ntsc-256px-svideo.slangp
  • usr/share/libretro/shaders/ntsc/ntsc-256px.slangp
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  • usr/share/libretro/shaders/xbr/README.md
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  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-2xbr-3d-pass1.slang
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-2xbr-3d-pass2.slang
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-4xbr-3d-pass0.slang
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-4xbr-3d-pass1.slang
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-4xbr-3d-pass1f.slang
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-4xbr-3d-pass2.slang
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-4xbr-3d-pass3.slang
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-4xbr-3d-pass3f.slang
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-8xbr-3d-pass0.slang
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-8xbr-3d-pass1.slang
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-8xbr-3d-pass2.slang
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-8xbr-3d-pass3.slang
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-8xbr-3d-pass4.slang
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-8xbr-3d-pass5.slang
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-xbr-pass0.slang
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-xbr-pass1.slang
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-xbr-pass1b.slang
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-xbr-pass2.slang
  • usr/share/libretro/shaders/xbr/shaders/xbr-hybrid/
  • usr/share/libretro/shaders/xbr/shaders/xbr-hybrid/2xbr-hybrid-v5-gamma.slang
  • usr/share/libretro/shaders/xbr/shaders/xbr-lv2-3d.slang
  • usr/share/libretro/shaders/xbr/shaders/xbr-lv2.slang
  • usr/share/libretro/shaders/xbr/shaders/xbr-lv3-multipass/
  • usr/share/libretro/shaders/xbr/shaders/xbr-lv3-multipass/xbr-lv3-pass0.slang
  • usr/share/libretro/shaders/xbr/shaders/xbr-lv3-multipass/xbr-lv3-pass1.slang
  • usr/share/libretro/shaders/xbr/shaders/xbr-lv3.slang
  • usr/share/libretro/shaders/xbr/shaders/xbr-mlv4-multipass/
  • usr/share/libretro/shaders/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass1.slang
  • usr/share/libretro/shaders/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass2.slang
  • usr/share/libretro/shaders/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.slang
  • usr/share/libretro/shaders/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass4.slang
  • usr/share/libretro/shaders/xbr/super-2xbr-3d-2p.slangp
  • usr/share/libretro/shaders/xbr/super-2xbr-3d-3p-smoother.slangp
  • usr/share/libretro/shaders/xbr/super-4xbr-3d-4p.slangp
  • usr/share/libretro/shaders/xbr/super-4xbr-3d-6p-smoother.slangp
  • usr/share/libretro/shaders/xbr/super-8xbr-3d-6p.slangp
  • usr/share/libretro/shaders/xbr/super-xbr-2p-small-details.slangp
  • usr/share/libretro/shaders/xbr/super-xbr-2p.slangp
  • usr/share/libretro/shaders/xbr/super-xbr-3p-smoother-small-details.slangp
  • usr/share/libretro/shaders/xbr/super-xbr-3p-smoother.slangp
  • usr/share/libretro/shaders/xbr/super-xbr-6p-adaptive.slangp
  • usr/share/libretro/shaders/xbr/super-xbr-6p-small-details.slangp
  • usr/share/libretro/shaders/xbr/super-xbr-6p.slangp
  • usr/share/libretro/shaders/xbr/super-xbr-deposterize-small-details.slangp
  • usr/share/libretro/shaders/xbr/super-xbr-deposterize.slangp
  • usr/share/libretro/shaders/xbr/xbr-hybrid.slangp
  • usr/share/libretro/shaders/xbr/xbr-lv2-3d.slangp
  • usr/share/libretro/shaders/xbr/xbr-lv2.slangp
  • usr/share/libretro/shaders/xbr/xbr-lv3-multipass.slangp
  • usr/share/libretro/shaders/xbr/xbr-lv3.slangp
  • usr/share/libretro/shaders/xbr/xbr-mlv4-multipass.slangp
  • usr/share/libretro/shaders/xbrz/
  • usr/share/libretro/shaders/xbrz/4xbrz-linear.slangp
  • usr/share/libretro/shaders/xbrz/5xbrz-linear.slangp
  • usr/share/libretro/shaders/xbrz/6xbrz-linear.slangp
  • usr/share/libretro/shaders/xbrz/shaders/
  • usr/share/libretro/shaders/xbrz/shaders/4xbrz.slang
  • usr/share/libretro/shaders/xbrz/shaders/5xbrz.slang
  • usr/share/libretro/shaders/xbrz/shaders/6xbrz.slang
  • usr/share/libretro/shaders/xsal/
  • usr/share/libretro/shaders/xsal/2xsal-level2-crt.slangp
  • usr/share/libretro/shaders/xsal/2xsal.slangp
  • usr/share/libretro/shaders/xsal/4xsal-level2-crt.slangp
  • usr/share/libretro/shaders/xsal/4xsal-level2-hq.slangp
  • usr/share/libretro/shaders/xsal/4xsal-level2.slangp
  • usr/share/libretro/shaders/xsal/shaders/
  • usr/share/libretro/shaders/xsal/shaders/2xsal-level2-hq.slang
  • usr/share/libretro/shaders/xsal/shaders/2xsal-level2-pass2.slang
  • usr/share/libretro/shaders/xsal/shaders/2xsal-level2.slang
  • usr/share/libretro/shaders/xsal/shaders/2xsal.slang
  • usr/share/libretro/shaders/xsoft/
  • usr/share/libretro/shaders/xsoft/4xsoft.slangp
  • usr/share/libretro/shaders/xsoft/4xsoftSdB.slangp
  • usr/share/libretro/shaders/xsoft/shaders/
  • usr/share/libretro/shaders/xsoft/shaders/4xsoft.slang
  • usr/share/libretro/shaders/xsoft/shaders/4xsoftSdB.slang