libretro-shaders-slang 770-1 File List

Package has 1431 files and 189 directories.

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  • usr/
  • usr/share/
  • usr/share/libretro/
  • usr/share/libretro/shaders/
  • usr/share/libretro/shaders/shaders_slang/
  • usr/share/libretro/shaders/shaders_slang/README.md
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/aa-shader-4.0-level2.slangp
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/aa-shader-4.0.slangp
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/advanced-aa.slangp
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/fxaa.slangp
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/reverse-aa.slangp
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/aa-shader-4.0-level2/
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/aa-shader-4.0.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/advanced-aa.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/ewa_curvature.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/fxaa.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/reverse-aa-post3x/
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/reverse-aa-post3x/reverse-aa-post3x-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/reverse-aa-post3x/reverse-aa-post3x-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/reverse-aa.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/shock.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/smaa/
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/smaa/AreaTex.png
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/smaa/SearchTex.png
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/smaa/smaa-blend-weight-calculation.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/smaa/smaa-common.h
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/smaa/smaa-edge-detection.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/smaa/smaa-neighborhood-blending.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/smaa.slangp
  • usr/share/libretro/shaders/shaders_slang/auto-box/
  • usr/share/libretro/shaders/shaders_slang/auto-box/box-center.slang
  • usr/share/libretro/shaders/shaders_slang/auto-box/box-max.slang
  • usr/share/libretro/shaders/shaders_slang/auto-box/box.slang
  • usr/share/libretro/shaders/shaders_slang/bilinear.slangp
  • usr/share/libretro/shaders/shaders_slang/blurs/
  • usr/share/libretro/shaders/shaders_slang/blurs/bilateral.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur-gauss-h.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur-gauss-v.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur11fast-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur11fast-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur11fast-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur11fast-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur11fast-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur11fast-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur11resize-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur11resize-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur11resize-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur11resize-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur11resize-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur11resize-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur12x12shared.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur3fast-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur3fast-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur3fast-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur3fast-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur3fast-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur3fast-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur3resize-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur3resize-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur3resize-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur3resize-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur3resize-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur3resize-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur3x3-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur3x3-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur3x3-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur3x3.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur3x3resize-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur3x3resize-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur3x3resize-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur3x3resize.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur43fast-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur43fast-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur43fast-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur43fast-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur43fast-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur43fast-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur5fast-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur5fast-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur5fast-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur5fast-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur5fast-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur5fast-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur5resize-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur5resize-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur5resize-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur5resize-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur5resize-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur5resize-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur5x5-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur5x5-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur5x5-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur5x5.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur7fast-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur7fast-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur7fast-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur7fast-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur7fast-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur7fast-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur7resize-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur7resize-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur7resize-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur7resize-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur7resize-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur7resize-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur7x7-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur7x7-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur7x7-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur7x7.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur9fast-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur9fast-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur9fast-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur9fast-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur9fast-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur9fast-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur9resize-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur9resize-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur9resize-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur9resize-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur9resize-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur9resize-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur9x9-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur9x9-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur9x9-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/blur9x9.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/kawase/
  • usr/share/libretro/shaders/shaders_slang/blurs/kawase/delinearize.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/kawase/kawase0.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/kawase/kawase1.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/kawase/kawase2.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/kawase/kawase3.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/kawase/kawase4.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/kawase/kawase5.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/kawase/kawase6.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/kawase/kawase7.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/kawase/linearize.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/kawase/screen_combine.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/kawase_blur_5pass.slangp
  • usr/share/libretro/shaders/shaders_slang/blurs/kawase_blur_9pass.slangp
  • usr/share/libretro/shaders/shaders_slang/blurs/kawase_glow.slangp
  • usr/share/libretro/shaders/shaders_slang/blurs/sharpsmoother.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/smart-blur.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/sunset_gaussian/
  • usr/share/libretro/shaders/shaders_slang/blurs/sunset_gaussian/sunset_horz.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/sunset_gaussian/sunset_vert.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/vertex-shader-blur-fast-horizontal.h
  • usr/share/libretro/shaders/shaders_slang/blurs/vertex-shader-blur-fast-vertical.h
  • usr/share/libretro/shaders/shaders_slang/blurs/vertex-shader-blur-one-pass-resize.h
  • usr/share/libretro/shaders/shaders_slang/blurs/vertex-shader-blur-one-pass-shared-sample.h
  • usr/share/libretro/shaders/shaders_slang/blurs/vertex-shader-blur-one-pass.h
  • usr/share/libretro/shaders/shaders_slang/blurs/vertex-shader-blur-resize-horizontal.h
  • usr/share/libretro/shaders/shaders_slang/blurs/vertex-shader-blur-resize-vertical.h
  • usr/share/libretro/shaders/shaders_slang/border/
  • usr/share/libretro/shaders/shaders_slang/border/ambient-glow.slangp
  • usr/share/libretro/shaders/shaders_slang/border/bigblur.slangp
  • usr/share/libretro/shaders/shaders_slang/border/effect-border-iq.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/README.md
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player-crt-easymode.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player-crt-geom-1x.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player-crt-royale.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player-gba-color+crt-easymode.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player-gba-color.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player-tvout+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player-tvout-gba-color+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player-tvout-gba-color.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player-tvout.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/agb-pepper.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/agb.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/exotic.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbpblack.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbpblocks.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbpcamo.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbpcube.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbpcube2.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbpknit.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbpmachine.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbpplanets.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbppokemon.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbpstone.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbpwood.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/pkmnblue.png
  • usr/share/libretro/shaders/shaders_slang/border/imgborder.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgb/
  • usr/share/libretro/shaders/shaders_slang/border/sgb/README.md
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/Mega Man.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/Pokemon2.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/bomberman.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/castlevania.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/cinema.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/donkey-kong-country.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/donkey-kong.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/game-and-watch.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/gbc-berry.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/gbc-dandelion.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/gbc-grape.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/gbc-kiwi.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/gbc-red.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/gbc-teal.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/gblight.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/gbpocket.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/kirby-2.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/libretro-arcade.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/pokemon-blue.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/pokemon-crystal.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/pokemon-gold.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/pokemon-green.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/pokemon-red.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/pokemon-silver.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/pokemon-yellow.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/sgb-default.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/sgb2-circuitboard.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/sgb2-default.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/space-invaders.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/street-fighter-2.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/tetris.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/wario-land.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/zelda.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sgb+crt-easymode.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sgb-crt-geom-1x.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sgb-crt-royale.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sgb-gbc-color-tvout+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sgb-gbc-color.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sgb-tvout+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sgb.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sgb.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgba/
  • usr/share/libretro/shaders/shaders_slang/border/sgba/README.md
  • usr/share/libretro/shaders/shaders_slang/border/sgba/sample-borders/
  • usr/share/libretro/shaders/shaders_slang/border/sgba/sample-borders/sgba-black.png
  • usr/share/libretro/shaders/shaders_slang/border/sgba/sample-borders/sgba-indigo.png
  • usr/share/libretro/shaders/shaders_slang/border/sgba/sample-borders/sgba-platinum.png
  • usr/share/libretro/shaders/shaders_slang/border/sgba/sample-borders/sgba-spice.png
  • usr/share/libretro/shaders/shaders_slang/border/sgba/sgba-gba-color.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgba/sgba-tvout+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgba/sgba-tvout-gba-color+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgba/sgba.png
  • usr/share/libretro/shaders/shaders_slang/border/sgba/sgba.slangp
  • usr/share/libretro/shaders/shaders_slang/border/shaders/
  • usr/share/libretro/shaders/shaders_slang/border/shaders/ambient-glow.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/bigblur.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/effect-border-iq.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/imgborder-gbp.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/imgborder-sgb.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/imgborder-sgba.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/imgborder.inc
  • usr/share/libretro/shaders/shaders_slang/border/shaders/imgborder.slang
  • usr/share/libretro/shaders/shaders_slang/border/textures/
  • usr/share/libretro/shaders/shaders_slang/border/textures/pvm.png
  • usr/share/libretro/shaders/shaders_slang/border/textures/tex00.png
  • usr/share/libretro/shaders/shaders_slang/border/textures/tex01.png
  • usr/share/libretro/shaders/shaders_slang/border/textures/tex02.png
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  • usr/share/libretro/shaders/shaders_slang/border/textures/tex14.png
  • usr/share/libretro/shaders/shaders_slang/border/textures/tex15.png
  • usr/share/libretro/shaders/shaders_slang/border/textures/tex16.png
  • usr/share/libretro/shaders/shaders_slang/cel/
  • usr/share/libretro/shaders/shaders_slang/cel/MMJ_Cel_Shader.slangp
  • usr/share/libretro/shaders/shaders_slang/cel/MMJ_Cel_Shader_MP.slangp
  • usr/share/libretro/shaders/shaders_slang/cel/advcartoon.slangp
  • usr/share/libretro/shaders/shaders_slang/cel/shaders/
  • usr/share/libretro/shaders/shaders_slang/cel/shaders/MMJ_Cel/
  • usr/share/libretro/shaders/shaders_slang/cel/shaders/MMJ_Cel/MMJ_Cel_Shader.slang
  • usr/share/libretro/shaders/shaders_slang/cel/shaders/MMJ_Cel/MMJ_Cel_Shader_MP_Blur_H.slang
  • usr/share/libretro/shaders/shaders_slang/cel/shaders/MMJ_Cel/MMJ_Cel_Shader_MP_Blur_V.slang
  • usr/share/libretro/shaders/shaders_slang/cel/shaders/MMJ_Cel/MMJ_Cel_Shader_MP_Color.slang
  • usr/share/libretro/shaders/shaders_slang/cel/shaders/MMJ_Cel/MMJ_Cel_Shader_MP_Outline.slang
  • usr/share/libretro/shaders/shaders_slang/cel/shaders/advcartoon.slang
  • usr/share/libretro/shaders/shaders_slang/crt/
  • usr/share/libretro/shaders/shaders_slang/crt/GritsScanlines.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-aperture.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-caligari.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-cgwg-fast.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-easymode-halation.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-easymode.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-frutbunn.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-geom-deluxe.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-geom.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-guest-dr-venom-fast.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-guest-dr-venom.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-guest-sm.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-hyllian-3d.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-hyllian-glow.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-hyllian-multipass.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-hyllian.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-interlaced-halation.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-lottes-fast.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-lottes-multipass-glow.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-lottes-multipass-interlaced-glow.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-lottes-multipass.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-lottes.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-mattias.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-nes-mini.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-pi.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-potato-cool.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-potato-warm.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-royale-fake-bloom-intel.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-royale-fake-bloom.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-royale-intel.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-royale-ntsc-composite.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-royale-ntsc-svideo.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-royale-pal-r57shell.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-royale.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-slangtest-cubic.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-slangtest-lanczos.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-torridgristle.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-yo6-KV-M1420B-sharp.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-yo6-KV-M1420B.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crtglow_gauss.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crtglow_gauss_ntsc.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crtglow_lanczos.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crtsim.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/fakelottes.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/gtu-v050.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/mame_hlsl.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/metacrt.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/newpixie-crt.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/phosphorlut.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/GritsScanlines/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/GritsScanlines/Fake-Self-Illumination.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/GritsScanlines/GritsScanlines.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/GritsScanlines/Scanline-LUT-4px.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/GritsScanlines/trinitron_color.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-aperture.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-caligari.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-cgwg-fast.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-easymode-halation/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-easymode-halation/blur_horiz.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-easymode-halation/blur_params.inc
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-easymode-halation/blur_vert.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-easymode-halation/crt-easymode-halation.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-easymode-halation/linearize.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-easymode-halation/threshold.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-easymode.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-frutbunn.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-geom.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-hyllian-3d.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-hyllian-glow/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-hyllian-glow/crt-hyllian.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-hyllian-glow/resolve2.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-hyllian-multipass/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-hyllian-multipass/crt-hyllian-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-hyllian-multipass/crt-hyllian-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-hyllian.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-interlaced-halation/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-lottes-fast.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-lottes-multipass/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-lottes-multipass/bloompass-glow.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-lottes-multipass/bloompass.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-lottes-multipass/scanpass-glow.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-lottes-multipass/scanpass.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-lottes.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-mattias.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-nes-mini.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-pi.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-potato/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-potato/resources/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-potato/resources/crt-potato-thick.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-potato/resources/crt-potato-thin.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-potato/shader-files/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-potato/shader-files/crt-potato.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/LICENSE.TXT
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/README.TXT
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/THANKS.TXT
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5Spacing.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/TileableLinearShadowMask.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/TileableLinearShadowMaskEDP.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/TileableLinearShadowMaskEDPResizeTo64.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/TileableLinearShadowMaskResizeTo64.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/README.TXT
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-default-ati-clean.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-default-ati.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-default-intel-clean.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-default-intel.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-default-nvidia-clean.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-default-nvidia.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-fast-ati.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-fast-intel.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-fast-nvidia.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-fast-static-ati.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-fast-static-intel.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-fast-static-nvidia.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-royale-with-cheese-ati.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-royale-with-cheese-nvidia.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/bind-shader-params.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/bloom-functions.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-approx-fake-bloom-intel.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-approx-fake-bloom.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-approx-intel.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-approx.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-approx.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-horizontal-reconstitute.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-brightpass.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass-intel.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-mask-resize-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-mask-resize-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask-fake-bloom-intel.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask-fake-bloom.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask-intel.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-scanlines-vertical-interlacing.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/derived-settings-and-constants.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/geometry-functions.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/phosphor-mask-resizing.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/scanline-functions.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/tex2Dantialias.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/user-cgp-constants.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/user-settings.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-slangtest/
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crtsim/
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crtsim/crtbase.h
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/fakelottes.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/geom-deluxe/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/geom-deluxe/crt-geom-deluxe.slang
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/geom-deluxe/geom-deluxe-params.inc
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/glow/lanczos_horiz.slang
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/gtu-v050/
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/guest/README
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/guest/afterglow.slang
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/guest/crt-guest-dr-venom.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/guest/crt-sm/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/guest/crt-sm/blur_horiz-sm.slang
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/guest/crt-sm/crt-guest-sm-rot0.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/guest/crt-sm/crt-guest-sm.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/guest/crt-sm/d65-d50-sm.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/guest/crt-sm/linearize-sm.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/guest/d65-d50.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/guest/fast/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/guest/fast/crt-guest-dr-venom-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/guest/fast/crt-guest-dr-venom-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/guest/fast/linearize-multipass.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/guest/fast/smoothing.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/guest/linearize.slang
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/guest/lut/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/guest/lut/README
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/mame_chroma.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/mame_color.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/mame_deconverge.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/mame_defocus.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/mame_distortion.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/mame_ntsc_decode.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/mame_ntsc_encode.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/mame_parameters.inc
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/mame_phosphor.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/mame_post.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/mame_prescale.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/mame_scanline.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/old/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/old/mame_hlsl.slangp
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/old/shaders/mame_hlsl/shaders/mame_color.slang
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/old/shaders/mame_hlsl/shaders/mame_ntsc.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/old/shaders/mame_hlsl/shaders/mame_parameters.inc
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/old/shaders/mame_hlsl/shaders/mame_phosphor.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/old/shaders/mame_hlsl/shaders/mame_post.slang
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/metacrt/Image.slang
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/phosphorlut/scanlines-interlace-linearize.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/snes-hires-blend.slang
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/torridgristle/Candy-Bloom.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/torridgristle/Scanline-Interpolation.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/torridgristle/ScanlineSimple.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/torridgristle/sunset-gaussian-horiz.slang
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/tvout-tweaks.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/vt220/
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/yeetron.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/zfast_crt.slang
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  • usr/share/libretro/shaders/shaders_slang/crt/vector-glow.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/vt220.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/yee64.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/yeetron.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/zfast-crt.slangp
  • usr/share/libretro/shaders/shaders_slang/cubic/
  • usr/share/libretro/shaders/shaders_slang/cubic/bicubic.slangp
  • usr/share/libretro/shaders/shaders_slang/cubic/cubic-gamma-correct.slangp
  • usr/share/libretro/shaders/shaders_slang/cubic/cubic.slangp
  • usr/share/libretro/shaders/shaders_slang/cubic/shaders/
  • usr/share/libretro/shaders/shaders_slang/cubic/shaders/bicubic.slang
  • usr/share/libretro/shaders/shaders_slang/cubic/shaders/cubic-gamma-correct.slang
  • usr/share/libretro/shaders/shaders_slang/cubic/shaders/cubic.slang
  • usr/share/libretro/shaders/shaders_slang/cubic/shaders/linearize.slang
  • usr/share/libretro/shaders/shaders_slang/ddt/
  • usr/share/libretro/shaders/shaders_slang/ddt/ddt.slangp
  • usr/share/libretro/shaders/shaders_slang/ddt/shaders/
  • usr/share/libretro/shaders/shaders_slang/ddt/shaders/ddt-extended.slang
  • usr/share/libretro/shaders/shaders_slang/ddt/shaders/ddt-sharp.slang
  • usr/share/libretro/shaders/shaders_slang/ddt/shaders/ddt-waterpaint.slang
  • usr/share/libretro/shaders/shaders_slang/ddt/shaders/ddt.slang
  • usr/share/libretro/shaders/shaders_slang/deblur/
  • usr/share/libretro/shaders/shaders_slang/deblur/shaders/
  • usr/share/libretro/shaders/shaders_slang/deblur/shaders/deblur.slang
  • usr/share/libretro/shaders/shaders_slang/denoisers/
  • usr/share/libretro/shaders/shaders_slang/denoisers/crt-fast-bilateral-super-xbr.slangp
  • usr/share/libretro/shaders/shaders_slang/denoisers/fast-bilateral-super-2xbr-3d-3p.slangp
  • usr/share/libretro/shaders/shaders_slang/denoisers/fast-bilateral-super-xbr-4p.slangp
  • usr/share/libretro/shaders/shaders_slang/denoisers/fast-bilateral-super-xbr-6p.slangp
  • usr/share/libretro/shaders/shaders_slang/denoisers/fast-bilateral-super-xbr-natural-vision.slangp
  • usr/share/libretro/shaders/shaders_slang/denoisers/fast-bilateral-super-xbr.slangp
  • usr/share/libretro/shaders/shaders_slang/denoisers/fast-bilateral.slangp
  • usr/share/libretro/shaders/shaders_slang/denoisers/median_3x3.slangp
  • usr/share/libretro/shaders/shaders_slang/denoisers/median_5x5.slangp
  • usr/share/libretro/shaders/shaders_slang/denoisers/shaders/
  • usr/share/libretro/shaders/shaders_slang/denoisers/shaders/fast-bilateral-3d.slang
  • usr/share/libretro/shaders/shaders_slang/denoisers/shaders/fast-bilateral.slang
  • usr/share/libretro/shaders/shaders_slang/denoisers/shaders/median_3x3.slang
  • usr/share/libretro/shaders/shaders_slang/denoisers/shaders/median_5x5.slang
  • usr/share/libretro/shaders/shaders_slang/denoisers/shaders/slow-bilateral.slang
  • usr/share/libretro/shaders/shaders_slang/denoisers/slow-bilateral.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/
  • usr/share/libretro/shaders/shaders_slang/dithering/bayer-matrix-dithering.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/cbod_v1.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/gdapt.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/gendither.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/mdapt.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/ps1-dedither-boxblur.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/ps1-dedither-comparison.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/ps1-dither.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/bayer-matrix-dithering.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/cbod-v1/
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/cbod-v1/cbod-v1-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/cbod-v1/cbod-v1-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/gdapt/
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/gdapt/gdapt-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/gdapt/gdapt-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/gendither.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/jinc2-dedither.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/mdapt/
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/mdapt/README.md
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/mdapt/passes/
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/mdapt/passes/mdapt-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/mdapt/passes/mdapt-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/mdapt/passes/mdapt-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/mdapt/passes/mdapt-pass3.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/mdapt/passes/mdapt-pass4.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/ps1dither/
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/ps1dither/PS1-Undither-AntiBayer.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/ps1dither/PS1-Undither-BoxBlur.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/ps1dither/PS1-Undither-Comparison-MkII.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/ps1dither/PS1-Undither-Comparison.slang
  • usr/share/libretro/shaders/shaders_slang/eagle/
  • usr/share/libretro/shaders/shaders_slang/eagle/shaders/
  • usr/share/libretro/shaders/shaders_slang/eagle/shaders/supereagle.slang
  • usr/share/libretro/shaders/shaders_slang/eagle/supereagle.slangp
  • usr/share/libretro/shaders/shaders_slang/gpu/
  • usr/share/libretro/shaders/shaders_slang/gpu/3dfx_4x1.slangp
  • usr/share/libretro/shaders/shaders_slang/gpu/powervr2.slangp
  • usr/share/libretro/shaders/shaders_slang/gpu/shaders/
  • usr/share/libretro/shaders/shaders_slang/gpu/shaders/3dfx/
  • usr/share/libretro/shaders/shaders_slang/gpu/shaders/3dfx/3dfx_pass_0.slang
  • usr/share/libretro/shaders/shaders_slang/gpu/shaders/3dfx/3dfx_pass_1.slang
  • usr/share/libretro/shaders/shaders_slang/gpu/shaders/3dfx/3dfx_pass_2.slang
  • usr/share/libretro/shaders/shaders_slang/gpu/shaders/3dfx/old/
  • usr/share/libretro/shaders/shaders_slang/gpu/shaders/3dfx/old/3dfx_4x1.slangp
  • usr/share/libretro/shaders/shaders_slang/gpu/shaders/3dfx/old/3dfx_pass_0.slang
  • usr/share/libretro/shaders/shaders_slang/gpu/shaders/3dfx/old/3dfx_pass_1.slang
  • usr/share/libretro/shaders/shaders_slang/gpu/shaders/3dfx/old/3dfx_pass_2.slang
  • usr/share/libretro/shaders/shaders_slang/gpu/shaders/powervr2.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/
  • usr/share/libretro/shaders/shaders_slang/handheld/agb001-gba-color-motionblur.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/agb001.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/ags001-gba-color-motionblur.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/ags001.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/bevel.slangp
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  • usr/share/libretro/shaders/shaders_slang/handheld/console-border/resources/psp border.png
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  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid-v2-psp-color-motionblur.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid-v2-psp-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid-v2-vba-color-motionblur.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid-v2-vba-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid-v2.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-shader.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd1x.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd1x_nds.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd1x_psp.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd3x.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/nds-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/palm-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/psp-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/retro-v2.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/sameboy-lcd-gbc-color-motionblur.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/sameboy-lcd.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/bevel.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/gba-color-old.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/gba-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/gbc-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/gbc-gambatte-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/nds-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/palm-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/psp-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/vba-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/dot.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/ds-hybrid-view.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/background.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/palette.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-bgs/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-bgs/dmg-bg.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-bgs/grainy-bg.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-bgs/paper-bg.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/b-w-palette.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-1.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-2.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-1.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-2.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-3.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/gbp-palette.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/shader-files/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/shader-files/gb-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/shader-files/gb-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/shader-files/gb-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/shader-files/gb-pass3.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/shader-files/gb-pass4.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gb-palette/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gb-palette/gb-palette.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gb-palette/resources/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gb-palette/resources/palette-dmg.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gb-palette/resources/palette-light.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gb-palette/resources/palette-pocket.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gbc_pokemon_modernizer.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd-cgwg/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd-cgwg/lcd-grid-v2.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd-cgwg/lcd-grid.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd-shader/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd-shader/background.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd-shader/lcd-pass-0.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd-shader/lcd-pass-1.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd-shader/lcd-pass-2.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd-shader/lcd-pass-3.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd1x.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd1x_nds.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd1x_psp.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd3x.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/mgba/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/mgba/agb001.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/mgba/ags001-light.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/mgba/ags001.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/retro-v2.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/sameboy-lcd.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/png/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/png/2k/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/png/2k/textured_paper.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/png/4k/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/png/4k/textured_paper.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/png/readme.txt
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/simpletex_lcd+gba-color-4k.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/simpletex_lcd+gba-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/simpletex_lcd+gbc-color-4k.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/simpletex_lcd+gbc-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/simpletex_lcd-4k.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/simpletex_lcd.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/simpletex_lcd_720p+gba-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/simpletex_lcd_720p+gbc-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/simpletex_lcd_720p.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/simpletex_lcd+gba-color-4k.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/simpletex_lcd+gba-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/simpletex_lcd+gbc-color-4k.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/simpletex_lcd+gbc-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/simpletex_lcd-4k.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/simpletex_lcd.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/simpletex_lcd_720p+gba-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/simpletex_lcd_720p+gbc-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/simpletex_lcd_720p.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/vba-color.slangp
  • usr/share/libretro/shaders/shaders_slang/hqx/
  • usr/share/libretro/shaders/shaders_slang/hqx/hq2x-halphon.slangp
  • usr/share/libretro/shaders/shaders_slang/hqx/hq2x.slangp
  • usr/share/libretro/shaders/shaders_slang/hqx/hq3x.slangp
  • usr/share/libretro/shaders/shaders_slang/hqx/hq4x.slangp
  • usr/share/libretro/shaders/shaders_slang/hqx/resources/
  • usr/share/libretro/shaders/shaders_slang/hqx/resources/hq2x.png
  • usr/share/libretro/shaders/shaders_slang/hqx/resources/hq3x.png
  • usr/share/libretro/shaders/shaders_slang/hqx/resources/hq4x.png
  • usr/share/libretro/shaders/shaders_slang/hqx/shader-files/
  • usr/share/libretro/shaders/shaders_slang/hqx/shader-files/hq2x-halphon.slang
  • usr/share/libretro/shaders/shaders_slang/hqx/shader-files/hq2x.slang
  • usr/share/libretro/shaders/shaders_slang/hqx/shader-files/hq3x.slang
  • usr/share/libretro/shaders/shaders_slang/hqx/shader-files/hq4x.slang
  • usr/share/libretro/shaders/shaders_slang/hqx/shader-files/pass1.slang
  • usr/share/libretro/shaders/shaders_slang/hqx/shader-files/pass2.inc
  • usr/share/libretro/shaders/shaders_slang/include/
  • usr/share/libretro/shaders/shaders_slang/include/blur-functions.h
  • usr/share/libretro/shaders/shaders_slang/include/compat_macros.inc
  • usr/share/libretro/shaders/shaders_slang/include/gamma-management.h
  • usr/share/libretro/shaders/shaders_slang/include/img/
  • usr/share/libretro/shaders/shaders_slang/include/img/black_lvl.h
  • usr/share/libretro/shaders/shaders_slang/include/img/black_lvl_dogway.h
  • usr/share/libretro/shaders/shaders_slang/include/img/border_mask.h
  • usr/share/libretro/shaders/shaders_slang/include/img/bright_con.h
  • usr/share/libretro/shaders/shaders_slang/include/img/cgwg_warp.h
  • usr/share/libretro/shaders/shaders_slang/include/img/channel_mix.h
  • usr/share/libretro/shaders/shaders_slang/include/img/col_mangler.h
  • usr/share/libretro/shaders/shaders_slang/include/img/col_tools.h
  • usr/share/libretro/shaders/shaders_slang/include/img/corner.h
  • usr/share/libretro/shaders/shaders_slang/include/img/curvature.h
  • usr/share/libretro/shaders/shaders_slang/include/img/exp_gamma.h
  • usr/share/libretro/shaders/shaders_slang/include/img/film_grain.h
  • usr/share/libretro/shaders/shaders_slang/include/img/gamma_srgb.h
  • usr/share/libretro/shaders/shaders_slang/include/img/gristle_warp.h
  • usr/share/libretro/shaders/shaders_slang/include/img/helper_macros.h
  • usr/share/libretro/shaders/shaders_slang/include/img/image_flip.h
  • usr/share/libretro/shaders/shaders_slang/include/img/int_ar.h
  • usr/share/libretro/shaders/shaders_slang/include/img/lottes_warp.h
  • usr/share/libretro/shaders/shaders_slang/include/img/lum_chrom.h
  • usr/share/libretro/shaders/shaders_slang/include/img/lut1.h
  • usr/share/libretro/shaders/shaders_slang/include/img/lut2.h
  • usr/share/libretro/shaders/shaders_slang/include/img/moncurve.h
  • usr/share/libretro/shaders/shaders_slang/include/img/param_floats.h
  • usr/share/libretro/shaders/shaders_slang/include/img/sat_lum.h
  • usr/share/libretro/shaders/shaders_slang/include/img/sharpening.h
  • usr/share/libretro/shaders/shaders_slang/include/img/sigmoidal_con.h
  • usr/share/libretro/shaders/shaders_slang/include/img/stretch_zoom_pan.h
  • usr/share/libretro/shaders/shaders_slang/include/img/subpx_masks.h
  • usr/share/libretro/shaders/shaders_slang/include/img/vignette.h
  • usr/share/libretro/shaders/shaders_slang/include/img/white_point.h
  • usr/share/libretro/shaders/shaders_slang/include/quad-pixel-communication.h
  • usr/share/libretro/shaders/shaders_slang/include/special-functions.h
  • usr/share/libretro/shaders/shaders_slang/include/subpixel_masks.h
  • usr/share/libretro/shaders/shaders_slang/interpolation/
  • usr/share/libretro/shaders/shaders_slang/interpolation/aann.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/bandlimit-pixel.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/controlled_sharpness.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/grid-blend-hybrid.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/pixellate.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/quilez.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/ControlledSharpness.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/SmuberStep.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/aann.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/bandlimit-pixel.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/grid-blend-hybrid.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/pixellate.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/quilez.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/sharp-bilinear-scanlines.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/sharp-bilinear-simple.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/sharp-bilinear.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/smootheststep.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/sharp-bilinear-2x-prescale.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/sharp-bilinear-scanlines.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/sharp-bilinear-simple.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/sharp-bilinear.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/smootheststep.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/smuberstep.slangp
  • usr/share/libretro/shaders/shaders_slang/linear/
  • usr/share/libretro/shaders/shaders_slang/linear/linear-gamma-correct.slang
  • usr/share/libretro/shaders/shaders_slang/linear/linear-gamma-correct.slangp
  • usr/share/libretro/shaders/shaders_slang/linear/linearize.slang
  • usr/share/libretro/shaders/shaders_slang/misc/
  • usr/share/libretro/shaders/shaders_slang/misc/accessibility_mods.slang
  • usr/share/libretro/shaders/shaders_slang/misc/anaglyph-to-sbs.slang
  • usr/share/libretro/shaders/shaders_slang/misc/anti-flicker.slang
  • usr/share/libretro/shaders/shaders_slang/misc/ascii.slang
  • usr/share/libretro/shaders/shaders_slang/misc/bead.slang
  • usr/share/libretro/shaders/shaders_slang/misc/bob-and-ghost-deinterlacing.slang
  • usr/share/libretro/shaders/shaders_slang/misc/bob-deinterlacing.slang
  • usr/share/libretro/shaders/shaders_slang/misc/chroma.slang
  • usr/share/libretro/shaders/shaders_slang/misc/clamphack.inc
  • usr/share/libretro/shaders/shaders_slang/misc/cmyk-halftone-dot.slang
  • usr/share/libretro/shaders/shaders_slang/misc/cocktail-cabinet.slang
  • usr/share/libretro/shaders/shaders_slang/misc/color-mangler.slang
  • usr/share/libretro/shaders/shaders_slang/misc/colorimetry.slang
  • usr/share/libretro/shaders/shaders_slang/misc/colorspace-tools.h
  • usr/share/libretro/shaders/shaders_slang/misc/deband.slang
  • usr/share/libretro/shaders/shaders_slang/misc/deinterlace.slang
  • usr/share/libretro/shaders/shaders_slang/misc/deposterize-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/misc/deposterize-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/misc/edge-detect.slang
  • usr/share/libretro/shaders/shaders_slang/misc/grade.slang
  • usr/share/libretro/shaders/shaders_slang/misc/image-adjustment.slang
  • usr/share/libretro/shaders/shaders_slang/misc/img_mod.slang
  • usr/share/libretro/shaders/shaders_slang/misc/img_mod.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/interlacing.slang
  • usr/share/libretro/shaders/shaders_slang/misc/natural-vision.slang
  • usr/share/libretro/shaders/shaders_slang/misc/ntsc-colors.slang
  • usr/share/libretro/shaders/shaders_slang/misc/snes-blend-and-bob.slang
  • usr/share/libretro/shaders/shaders_slang/misc/tonemapping.slang
  • usr/share/libretro/shaders/shaders_slang/misc/white_point.slang
  • usr/share/libretro/shaders/shaders_slang/misc/yiq-hue-adjustment.slang
  • usr/share/libretro/shaders/shaders_slang/motion-interpolation/
  • usr/share/libretro/shaders/shaders_slang/motion-interpolation/motion_interpolation.slangp
  • usr/share/libretro/shaders/shaders_slang/motion-interpolation/shaders/
  • usr/share/libretro/shaders/shaders_slang/motion-interpolation/shaders/motion_interpolation/
  • usr/share/libretro/shaders/shaders_slang/motion-interpolation/shaders/motion_interpolation/motion_interpolation_pass0.slang
  • usr/share/libretro/shaders/shaders_slang/motion-interpolation/shaders/motion_interpolation/motion_interpolation_pass1.slang
  • usr/share/libretro/shaders/shaders_slang/motion-interpolation/shaders/motion_interpolation/motion_interpolation_pass2.slang
  • usr/share/libretro/shaders/shaders_slang/motion-interpolation/shaders/motion_interpolation/motion_interpolation_pass3.slang
  • usr/share/libretro/shaders/shaders_slang/motionblur/
  • usr/share/libretro/shaders/shaders_slang/motionblur/braid-rewind.slangp
  • usr/share/libretro/shaders/shaders_slang/motionblur/feedback.slangp
  • usr/share/libretro/shaders/shaders_slang/motionblur/mix_frames.slangp
  • usr/share/libretro/shaders/shaders_slang/motionblur/mix_frames_smart.slangp
  • usr/share/libretro/shaders/shaders_slang/motionblur/motionblur-blue.slangp
  • usr/share/libretro/shaders/shaders_slang/motionblur/motionblur-color.slangp
  • usr/share/libretro/shaders/shaders_slang/motionblur/motionblur-simple.slangp
  • usr/share/libretro/shaders/shaders_slang/motionblur/response-time.slangp
  • usr/share/libretro/shaders/shaders_slang/motionblur/shaders/
  • usr/share/libretro/shaders/shaders_slang/motionblur/shaders/braid-rewind.slang
  • usr/share/libretro/shaders/shaders_slang/motionblur/shaders/feedback.slang
  • usr/share/libretro/shaders/shaders_slang/motionblur/shaders/mix_frames.slang
  • usr/share/libretro/shaders/shaders_slang/motionblur/shaders/mix_frames_smart.slang
  • usr/share/libretro/shaders/shaders_slang/motionblur/shaders/motionblur-blue.slang
  • usr/share/libretro/shaders/shaders_slang/motionblur/shaders/motionblur-color.slang
  • usr/share/libretro/shaders/shaders_slang/motionblur/shaders/motionblur-simple.slang
  • usr/share/libretro/shaders/shaders_slang/motionblur/shaders/response-time.slang
  • usr/share/libretro/shaders/shaders_slang/nearest.slangp
  • usr/share/libretro/shaders/shaders_slang/nedi/
  • usr/share/libretro/shaders/shaders_slang/nedi/fast-bilateral-nedi.slangp
  • usr/share/libretro/shaders/shaders_slang/nedi/nedi.slangp
  • usr/share/libretro/shaders/shaders_slang/nedi/presets/
  • usr/share/libretro/shaders/shaders_slang/nedi/presets/bilateral-variant.slangp
  • usr/share/libretro/shaders/shaders_slang/nedi/presets/bilateral-variant2.slangp
  • usr/share/libretro/shaders/shaders_slang/nedi/presets/bilateral-variant3.slangp
  • usr/share/libretro/shaders/shaders_slang/nedi/presets/bilateral-variant4.slangp
  • usr/share/libretro/shaders/shaders_slang/nedi/presets/bilateral-variant5.slangp
  • usr/share/libretro/shaders/shaders_slang/nedi/presets/bilateral-variant6.slangp
  • usr/share/libretro/shaders/shaders_slang/nedi/presets/bilateral-variant7.slangp
  • usr/share/libretro/shaders/shaders_slang/nedi/presets/test.test
  • usr/share/libretro/shaders/shaders_slang/nedi/shaders/
  • usr/share/libretro/shaders/shaders_slang/nedi/shaders/nedi-jinc.slang
  • usr/share/libretro/shaders/shaders_slang/nedi/shaders/nedi-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/nedi/shaders/nedi-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/nedi/shaders/nedi-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/cgwg-famicom-geom.slangp
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/gtu-famicom.slangp
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/ntsc-nes.slangp
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/cgwg-famicom-geom/
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/cgwg-famicom-geom/adaptive-comb-decode.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/cgwg-famicom-geom/composite-encode.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/cgwg-famicom-geom/crt-geom-famicom.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/cgwg-famicom-geom/int_stock.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/cgwg-famicom-geom/lowpass-chroma.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/cgwg-famicom-geom/lowpass-notch-decode-yiq.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/gtu-famicom/
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/gtu-famicom/DAC.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/gtu-famicom/DAC_LUT.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/gtu-famicom/NesTable.png
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/gtu-famicom/combFilter.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/gtu-famicom/lowPass.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/gtu-famicom/scaleX.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/gtu-famicom/scaleY.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/nes-color-decoder.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/
  • usr/share/libretro/shaders/shaders_slang/nnedi3/LICENSE
  • usr/share/libretro/shaders/shaders_slang/nnedi3/README.md
  • usr/share/libretro/shaders/shaders_slang/nnedi3/nnedi3-nns16-2x-luma.slangp
  • usr/share/libretro/shaders/shaders_slang/nnedi3/nnedi3-nns16-2x-rgb.slangp
  • usr/share/libretro/shaders/shaders_slang/nnedi3/nnedi3-nns16-4x-luma.slangp
  • usr/share/libretro/shaders/shaders_slang/nnedi3/nnedi3-nns32-2x-rgb-nns32-4x-luma.slangp
  • usr/share/libretro/shaders/shaders_slang/nnedi3/nnedi3-nns32-4x-rgb.slangp
  • usr/share/libretro/shaders/shaders_slang/nnedi3/nnedi3-nns64-2x-nns32-4x-nns16-8x-rgb.slangp
  • usr/share/libretro/shaders/shaders_slang/nnedi3/nnedi3-nns64-2x-nns32-4x-rgb.slangp
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/jinc2-cshift-luma.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/jinc2-cshift-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/jinc2-on-passoutput0.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/jinc2-on-passoutput3.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/nnedi3-nns128-win8x4-pass1-luma.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/nnedi3-nns128-win8x4-pass1-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/nnedi3-nns128-win8x4-pass2-luma.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/nnedi3-nns128-win8x4-pass2-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/nnedi3-nns16-win8x4-pass1-luma.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/nnedi3-nns16-win8x4-pass1-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/nnedi3-nns16-win8x4-pass2-luma.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/nnedi3-nns16-win8x4-pass2-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/nnedi3-nns256-win8x4-pass1-luma.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/nnedi3-nns256-win8x4-pass1-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/nnedi3-nns256-win8x4-pass2-luma.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/nnedi3-nns256-win8x4-pass2-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/nnedi3-nns32-win8x4-pass1-luma.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/nnedi3-nns32-win8x4-pass1-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/nnedi3-nns32-win8x4-pass2-luma.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/nnedi3-nns32-win8x4-pass2-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/nnedi3-nns64-win8x4-pass1-luma.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/nnedi3-nns64-win8x4-pass1-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/nnedi3-nns64-win8x4-pass2-luma.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/nnedi3-nns64-win8x4-pass2-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/rgb-to-yuv.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/yuv-to-rgb-2x.slang
  • usr/share/libretro/shaders/shaders_slang/nnedi3/shaders/yuv-to-rgb-4x.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/
  • usr/share/libretro/shaders/shaders_slang/ntsc/artifact-colors.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/mame-ntsc.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-256px-gauss-scanline.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-256px-svideo-gauss-scanline.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-256px-svideo.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-256px.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-320px-gauss-scanline.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-320px-svideo-gauss-scanline.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-320px-svideo.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-320px.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-adaptive.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-svideo.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-xot.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/artifact-colors/
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/artifact-colors/artifact-colors0.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/artifact-colors/artifact-colors1.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/artifact-colors/artifact-colors2.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/mame-ntsc/
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/mame-ntsc/constants.inc
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/mame-ntsc/mame-ntsc.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/mame-ntsc/mame-postproc.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/mame-ntsc/ntsc-mame-singlepass.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/mame-ntsc/old-ntsc-mame-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/mame-ntsc/old-ntsc-mame-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/mame-ntsc/old-ntsc-mame-singlepass.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-adaptive/
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-decode-filter-2phase.inc
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-decode-filter-3phase.inc
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-gauss-pass.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-param.inc
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-pass1-composite-2phase.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-pass1-composite-3phase.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-pass1-encode-demodulate.inc
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-pass1-svideo-2phase.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-pass1-svideo-3phase.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-pass1-vertex.inc
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-pass2-2phase-gamma.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-pass2-2phase-linear.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-pass2-2phase.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-pass2-3phase-gamma.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-pass2-3phase-linear.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-pass2-3phase.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-pass2-decode.inc
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-pass2-vertex.inc
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-rgbyuv.inc
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-stock.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-xot.slang
  • usr/share/libretro/shaders/shaders_slang/omniscale/
  • usr/share/libretro/shaders/shaders_slang/omniscale/omniscale-legacy.slangp
  • usr/share/libretro/shaders/shaders_slang/omniscale/omniscale.slangp
  • usr/share/libretro/shaders/shaders_slang/omniscale/shaders/
  • usr/share/libretro/shaders/shaders_slang/omniscale/shaders/omniscale-legacy.slang
  • usr/share/libretro/shaders/shaders_slang/omniscale/shaders/omniscale.slang
  • usr/share/libretro/shaders/shaders_slang/pal/
  • usr/share/libretro/shaders/shaders_slang/pal/pal-r57shell-moire-only.slangp
  • usr/share/libretro/shaders/shaders_slang/pal/pal-r57shell.slangp
  • usr/share/libretro/shaders/shaders_slang/pal/pal-singlepass.slangp
  • usr/share/libretro/shaders/shaders_slang/pal/resources/
  • usr/share/libretro/shaders/shaders_slang/pal/resources/nes_lut.png
  • usr/share/libretro/shaders/shaders_slang/pal/shaders/
  • usr/share/libretro/shaders/shaders_slang/pal/shaders/pal-r57shell-moire-only.slang
  • usr/share/libretro/shaders/shaders_slang/pal/shaders/pal-r57shell.slang
  • usr/share/libretro/shaders/shaders_slang/pal/shaders/pal-singlepass.slang
  • usr/share/libretro/shaders/shaders_slang/presets/
  • usr/share/libretro/shaders/shaders_slang/presets/c64-monitor.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-guest-dr-venom-kurozumi.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-guest-dr-venom-maxDR.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-guest-dr-venom-ntsc-composite-stock.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-guest-dr-venom-ntsc-composite.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-guest-dr-venom-stock.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-kurozumi.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-xm29plus.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crtsim-grungy.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/imgborder-royale-kurozumi.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/mdapt+fast-bilateral+super-4xbr+scanlines.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/nedi-powervr-sharpen.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/nes-color-decoder+colorimetry+pixellate.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/nes-color-decoder+pixellate.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/ntsc-phosphorlut.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/ntsclut-phosphorlut.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/retro-v2+gba-color.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/retro-v2+gbc-color.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/retro-v2+image-adjustment.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/retro-v2+nds-color.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/retro-v2+psp-color.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/retro-v2+vba-color.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/scalefx+rAA+aa-fast.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/scalefx+rAA+aa.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/scalefx-aa-fast.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/scalefx-aa.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/scalefx9-aa-blur-hazy-ntsc-sh1nra358.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/scalefx9-aa-blur-hazy-vibrance-sh1nra358.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+nes-color-decoder+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+ntsc-256px-composite+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+ntsc-256px-svideo+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+ntsc-2phase-composite+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+ntsc-2phase-svideo+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+ntsc-320px-composite+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+ntsc-320px-svideo+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+ntsc-3phase-composite+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+ntsc-3phase-svideo+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+ntsc-nes+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout-jinc-sharpen+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+nes-color-decoder.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+ntsc-256px-composite.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+ntsc-256px-svideo.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+ntsc-2phase-composite.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+ntsc-2phase-svideo.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+ntsc-320px-composite.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+ntsc-320px-svideo.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+ntsc-3phase-composite.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+ntsc-3phase-svideo.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+ntsc-nes.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+snes-hires-blend.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout-jinc-sharpen.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout-pixelsharp.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/xsoft+scalefx-level2aa+sharpsmoother.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/xsoft+scalefx-level2aa.slangp
  • usr/share/libretro/shaders/shaders_slang/procedural/
  • usr/share/libretro/shaders/shaders_slang/procedural/2vs-pbr-test.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/bergi-cave-quest.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/ciberxtrem-portal-highquality.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/ciberxtrem-portal.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dave_hoskins-frozen-wasteland.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dave_hoskins-galaxy-of-universes.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dave_hoskins-ray-q-bert.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dave_hoskins-ribbon-assault.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dave_hoskins-rolling-hills.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dave_hoskins-skin-peeler.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/davidbargo-sg15-midgar.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dr2-blob-zoo.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dr2-droplet.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dr2-hexpo.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dr2-ocean-structure.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dr2-rainbow-cavern.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dr2-river-flight.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dr2-seabirds-at-sunset.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dr2-stairway-to-the-stars.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dr2-wavescape.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dr2-white-folly.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/fabriceneyret2-skyline-3d.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/fizzer-kirby-jump.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/fizzer-power-coils.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/fizzer-the-popular-shader.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/greendestruction-ironicflux.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/hlorenzi-mariobros.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/hlorenzi-super-mario-bros.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/hlorenzi-zelda.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/iq-image-audrey-hepburn.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/iq-julia-quaternion.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/iq-raymarching-primitives.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/kali-emerging.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/kali-generators.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/kali-rule34fractal.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/knarkowicz-bokeh-parallax.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/leon-mam-stairs.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/leon-smoke-rings.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/leon-spell-demons-souls.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/leon-tribute-to-marc-antoine-mathieu.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/mattz-gabor-to-the-power-of-2.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/mudlord-emeraldenvy4.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/mudlord-imsosorry.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/mudlord-poc.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/nimitz-somewhere-in-1993.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/nrx-voxel-pacman.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/reinder-alotofspheres.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/reinder-tokyo.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/reinder-wolfenstein3d.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/sdf-platform.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/shane-fractal-flythrough.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/shane-latticetutorial.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/shane-quasi-infinite-zoom-voronoi.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/shane-raymarched-reflections.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/shane-tunneltutorial.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/srtuss-industry.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/srtuss-relentless.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/srtuss-sound-digital-ambience.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/srtuss-star-swirl.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/srtuss-the-eye.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/stellabialek-moonlight-sillyness.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/tdm-mountain-peak.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/tdm-psx-rendering.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/tdm-seascape.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/tdm-wet-stone.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/xt9s-flame.slang
  • usr/share/libretro/shaders/shaders_slang/quad/
  • usr/share/libretro/shaders/shaders_slang/quad/shaders/
  • usr/share/libretro/shaders/shaders_slang/quad/shaders/biquad.slang
  • usr/share/libretro/shaders/shaders_slang/quad/shaders/quad_interp.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/
  • usr/share/libretro/shaders/shaders_slang/reshade/FilmGrain.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/NormalsDisplacement.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/blendoverlay.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/bloom.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/bsnes-gamma-ramp.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/gba.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/halftone-print.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/lut.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/nds.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/FilmGrain.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/16.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/32.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/64.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/GBA-Unaltered_Gamma.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/GBA.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/Kurozumi_64_D65_EBU.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/Kurozumi_64_D65_Rec601.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/Kurozumi_64_D93_Rec601.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/LUT.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/Mitsubishi_Diamond_Pro_750SB_9300K.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/NDS.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/NEC_MultiSync_FE990_9300K.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/NEC_XM29plus_capture.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/Sony_Trinitron_Std_50_no_gamma.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/VBA.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/bsnes.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/cmyk-16.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/multiLUT.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/schindlers-list-17.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/NormalsDisplacement/
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/NormalsDisplacement/CurveNormals.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/NormalsDisplacement/NormalsDisplacement.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/blendoverlay.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/grayscale_slotmask.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/monochrome-matrix-3px.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/phosphorlut-10x10.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/phosphorlut-6x6.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/phosphorlut-8x8.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/shadowmask-4x4.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/shadowmask-6x3.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/shenlong-4x2.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/shenlong-6x4.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom-pass-sh1nra358.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/BloomPass0.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/BloomPass1.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/BloomPass2.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/BloomPass3.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/BloomPass4.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/LensDB.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/LensFlarePass0.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/LensFlarePass1.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/LensFlarePass2.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/LensSprite.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/LightingCombine.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/frag_funcs.inc
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/params.inc
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blur-haze-sh1nra358.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/scanlines.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/vibrance-pass-sh1nra358.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/vba.slangp
  • usr/share/libretro/shaders/shaders_slang/sabr/
  • usr/share/libretro/shaders/shaders_slang/sabr/sabr-hybrid-deposterize.slangp
  • usr/share/libretro/shaders/shaders_slang/sabr/sabr.slangp
  • usr/share/libretro/shaders/shaders_slang/sabr/shaders/
  • usr/share/libretro/shaders/shaders_slang/sabr/shaders/sabr-hybrid-deposterize.slang
  • usr/share/libretro/shaders/shaders_slang/sabr/shaders/sabr-hybrid.slang
  • usr/share/libretro/shaders/shaders_slang/sabr/shaders/sabr-v3.0.slang
  • usr/share/libretro/shaders/shaders_slang/scalefx/
  • usr/share/libretro/shaders/shaders_slang/scalefx/scalefx+rAA.slangp
  • usr/share/libretro/shaders/shaders_slang/scalefx/scalefx-9x.slangp
  • usr/share/libretro/shaders/shaders_slang/scalefx/scalefx-hybrid.slangp
  • usr/share/libretro/shaders/shaders_slang/scalefx/scalefx.slangp
  • usr/share/libretro/shaders/shaders_slang/scalefx/shaders/
  • usr/share/libretro/shaders/shaders_slang/scalefx/shaders/old/
  • usr/share/libretro/shaders/shaders_slang/scalefx/shaders/old/scalefx-9x.slangp
  • usr/share/libretro/shaders/shaders_slang/scalefx/shaders/old/scalefx-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/scalefx/shaders/old/scalefx-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/scalefx/shaders/old/scalefx-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/scalefx/shaders/old/scalefx-pass3.slang
  • usr/share/libretro/shaders/shaders_slang/scalefx/shaders/old/scalefx-pass7.slang
  • usr/share/libretro/shaders/shaders_slang/scalefx/shaders/old/scalefx.slangp
  • usr/share/libretro/shaders/shaders_slang/scalefx/shaders/scalefx-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/scalefx/shaders/scalefx-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/scalefx/shaders/scalefx-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/scalefx/shaders/scalefx-pass3.slang
  • usr/share/libretro/shaders/shaders_slang/scalefx/shaders/scalefx-pass4-hybrid.slang
  • usr/share/libretro/shaders/shaders_slang/scalefx/shaders/scalefx-pass4.slang
  • usr/share/libretro/shaders/shaders_slang/scalehq/
  • usr/share/libretro/shaders/shaders_slang/scalehq/2xScaleHQ.slangp
  • usr/share/libretro/shaders/shaders_slang/scalehq/4xScaleHQ.slangp
  • usr/share/libretro/shaders/shaders_slang/scalehq/shaders/
  • usr/share/libretro/shaders/shaders_slang/scalehq/shaders/2xScaleHQ.slang
  • usr/share/libretro/shaders/shaders_slang/scalehq/shaders/4xScaleHQ.slang
  • usr/share/libretro/shaders/shaders_slang/scalenx/
  • usr/share/libretro/shaders/shaders_slang/scalenx/scale2x.slangp
  • usr/share/libretro/shaders/shaders_slang/scalenx/scale2xSFX.slangp
  • usr/share/libretro/shaders/shaders_slang/scalenx/scale2xplus.slangp
  • usr/share/libretro/shaders/shaders_slang/scalenx/scale3x.slangp
  • usr/share/libretro/shaders/shaders_slang/scalenx/shaders/
  • usr/share/libretro/shaders/shaders_slang/scalenx/shaders/scale2x.slang
  • usr/share/libretro/shaders/shaders_slang/scalenx/shaders/scale2xSFX.slang
  • usr/share/libretro/shaders/shaders_slang/scalenx/shaders/scale2xplus.slang
  • usr/share/libretro/shaders/shaders_slang/scalenx/shaders/scale3x.slang
  • usr/share/libretro/shaders/shaders_slang/scalenx/shaders/scale3xSFX.slang
  • usr/share/libretro/shaders/shaders_slang/scanlines/
  • usr/share/libretro/shaders/shaders_slang/scanlines/shaders/
  • usr/share/libretro/shaders/shaders_slang/scanlines/shaders/res-independent-scanlines.slang
  • usr/share/libretro/shaders/shaders_slang/scanlines/shaders/scanline-fract.slang
  • usr/share/libretro/shaders/shaders_slang/scanlines/shaders/scanline.slang
  • usr/share/libretro/shaders/shaders_slang/scanlines/shaders/scanlines-sine-abs.slang
  • usr/share/libretro/shaders/shaders_slang/sharpen/
  • usr/share/libretro/shaders/shaders_slang/sharpen/adaptive-sharpen-multipass.slangp
  • usr/share/libretro/shaders/shaders_slang/sharpen/adaptive-sharpen.slangp
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/adaptive-sharpen-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/adaptive-sharpen-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/adaptive-sharpen.slang
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/diff.slang
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/fast-sharpen.slang
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/super-res-ex.slang
  • usr/share/libretro/shaders/shaders_slang/sharpen/super-xbr-super-res.slangp
  • usr/share/libretro/shaders/shaders_slang/spec/
  • usr/share/libretro/shaders/shaders_slang/spec/SHADER_SPEC.md
  • usr/share/libretro/shaders/shaders_slang/stock.slang
  • usr/share/libretro/shaders/shaders_slang/test/
  • usr/share/libretro/shaders/shaders_slang/test/decode-format.slang
  • usr/share/libretro/shaders/shaders_slang/test/feedback-noncausal.slang
  • usr/share/libretro/shaders/shaders_slang/test/feedback-noncausal.slangp
  • usr/share/libretro/shaders/shaders_slang/test/feedback.slang
  • usr/share/libretro/shaders/shaders_slang/test/feedback.slangp
  • usr/share/libretro/shaders/shaders_slang/test/format.slang
  • usr/share/libretro/shaders/shaders_slang/test/format.slangp
  • usr/share/libretro/shaders/shaders_slang/test/frame_count.slang
  • usr/share/libretro/shaders/shaders_slang/test/frame_count.slangp
  • usr/share/libretro/shaders/shaders_slang/test/history.slang
  • usr/share/libretro/shaders/shaders_slang/test/history.slangp
  • usr/share/libretro/shaders/shaders_slang/test/pragma-name.slang
  • usr/share/libretro/shaders/shaders_slang/test/pragma-name.slangp
  • usr/share/libretro/shaders/shaders_slang/vhs/
  • usr/share/libretro/shaders/shaders_slang/vhs/VHSPro.slangp
  • usr/share/libretro/shaders/shaders_slang/vhs/gristleVHS.slangp
  • usr/share/libretro/shaders/shaders_slang/vhs/mudlord-pal-vhs.slangp
  • usr/share/libretro/shaders/shaders_slang/vhs/ntsc-vcr.slangp
  • usr/share/libretro/shaders/shaders_slang/vhs/resources/
  • usr/share/libretro/shaders/shaders_slang/vhs/resources/play.png
  • usr/share/libretro/shaders/shaders_slang/vhs/resources/rew.png
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/VHSPro_Clear.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/VHSPro_First.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/VHSPro_Forth.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/VHSPro_LastFrame.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/VHSPro_Second.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/VHSPro_Tape.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/VHSPro_Third.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/VHSPro_constants.inc
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/VHSPro_functions.inc
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/VHSPro_params.inc
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/taps.inc
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/gristleVHS/
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/gristleVHS/HorizontalSoften.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/gristleVHS/VHS.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/mudlord-pal-vhs.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/rewind.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/static.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/vhs.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/vhs_mpalko/
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/vhs_mpalko/vhs_mpalko.inc
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/vhs_mpalko/vhs_mpalko_pass0.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/vhs_mpalko/vhs_mpalko_pass1.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/vhs.slangp
  • usr/share/libretro/shaders/shaders_slang/vhs/vhs_mpalko.slangp
  • usr/share/libretro/shaders/shaders_slang/warp/
  • usr/share/libretro/shaders/shaders_slang/warp/shaders/
  • usr/share/libretro/shaders/shaders_slang/warp/shaders/dilation.slang
  • usr/share/libretro/shaders/shaders_slang/warp/shaders/erosion.slang
  • usr/share/libretro/shaders/shaders_slang/warp/shaders/smart-morph.slang
  • usr/share/libretro/shaders/shaders_slang/windowed/
  • usr/share/libretro/shaders/shaders_slang/windowed/jinc2-sharp.slangp
  • usr/share/libretro/shaders/shaders_slang/windowed/jinc2-sharper.slangp
  • usr/share/libretro/shaders/shaders_slang/windowed/jinc2.slangp
  • usr/share/libretro/shaders/shaders_slang/windowed/lanczos16.slangp
  • usr/share/libretro/shaders/shaders_slang/windowed/shaders/
  • usr/share/libretro/shaders/shaders_slang/windowed/shaders/jinc2.slang
  • usr/share/libretro/shaders/shaders_slang/windowed/shaders/lanczos16.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/
  • usr/share/libretro/shaders/shaders_slang/xbr/2xBR-lv1-multipass.slangp
  • usr/share/libretro/shaders/shaders_slang/xbr/README.md
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/2xBR-multipass/
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/2xBR-multipass/2xbr-lv1-c-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/2xBR-multipass/2xbr-lv1-c-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/custom-jinc2-sharper.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/super-2xbr-3d-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/super-2xbr-3d-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/super-2xbr-3d-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/super-4xbr-3d-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/super-4xbr-3d-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/super-4xbr-3d-pass1f.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/super-4xbr-3d-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/super-4xbr-3d-pass3.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/super-4xbr-3d-pass3f.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/super-8xbr-3d-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/super-8xbr-3d-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/super-8xbr-3d-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/super-8xbr-3d-pass3.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/super-8xbr-3d-pass4.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/super-8xbr-3d-pass5.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/super-xbr-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/super-xbr-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/super-xbr-pass1b.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/super-xbr/super-xbr-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/xbr-hybrid/
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/xbr-hybrid/2xbr-hybrid-v5-gamma.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/xbr-lv2-3d.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/xbr-lv2.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/xbr-lv3-multipass/
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/xbr-lv3-multipass/xbr-lv3-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/xbr-lv3-multipass/xbr-lv3-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/xbr-lv3.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/xbr-mlv4-multipass/
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass4.slang
  • usr/share/libretro/shaders/shaders_slang/xbr/super-2xbr-3d-2p.slangp
  • usr/share/libretro/shaders/shaders_slang/xbr/super-2xbr-3d-3p-smoother.slangp
  • usr/share/libretro/shaders/shaders_slang/xbr/super-4xbr-3d-4p.slangp
  • usr/share/libretro/shaders/shaders_slang/xbr/super-4xbr-3d-6p-smoother.slangp
  • usr/share/libretro/shaders/shaders_slang/xbr/super-8xbr-3d-6p.slangp
  • usr/share/libretro/shaders/shaders_slang/xbr/super-xbr-2p.slangp
  • usr/share/libretro/shaders/shaders_slang/xbr/super-xbr-3p-smoother.slangp
  • usr/share/libretro/shaders/shaders_slang/xbr/super-xbr-6p-adaptive.slangp
  • usr/share/libretro/shaders/shaders_slang/xbr/super-xbr-6p-small-details.slangp
  • usr/share/libretro/shaders/shaders_slang/xbr/super-xbr-6p.slangp
  • usr/share/libretro/shaders/shaders_slang/xbr/super-xbr-deposterize.slangp
  • usr/share/libretro/shaders/shaders_slang/xbr/xbr-hybrid.slangp
  • usr/share/libretro/shaders/shaders_slang/xbr/xbr-lv2-3d.slangp
  • usr/share/libretro/shaders/shaders_slang/xbr/xbr-lv2.slangp
  • usr/share/libretro/shaders/shaders_slang/xbr/xbr-lv3-multipass.slangp
  • usr/share/libretro/shaders/shaders_slang/xbr/xbr-lv3.slangp
  • usr/share/libretro/shaders/shaders_slang/xbr/xbr-mlv4-multipass.slangp
  • usr/share/libretro/shaders/shaders_slang/xbrz/
  • usr/share/libretro/shaders/shaders_slang/xbrz/4xbrz-linear.slangp
  • usr/share/libretro/shaders/shaders_slang/xbrz/5xbrz-linear.slangp
  • usr/share/libretro/shaders/shaders_slang/xbrz/6xbrz-linear.slangp
  • usr/share/libretro/shaders/shaders_slang/xbrz/shaders/
  • usr/share/libretro/shaders/shaders_slang/xbrz/shaders/4xbrz.slang
  • usr/share/libretro/shaders/shaders_slang/xbrz/shaders/5xbrz.slang
  • usr/share/libretro/shaders/shaders_slang/xbrz/shaders/6xbrz.slang
  • usr/share/libretro/shaders/shaders_slang/xbrz/shaders/xbrz-freescale-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/xbrz/shaders/xbrz-freescale-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/xbrz/shaders/xbrz-freescale.slang
  • usr/share/libretro/shaders/shaders_slang/xbrz/xbrz-freescale-multipass.slangp
  • usr/share/libretro/shaders/shaders_slang/xbrz/xbrz-freescale.slangp
  • usr/share/libretro/shaders/shaders_slang/xsal/
  • usr/share/libretro/shaders/shaders_slang/xsal/2xsal-level2-crt.slangp
  • usr/share/libretro/shaders/shaders_slang/xsal/2xsal.slangp
  • usr/share/libretro/shaders/shaders_slang/xsal/4xsal-level2-crt.slangp
  • usr/share/libretro/shaders/shaders_slang/xsal/4xsal-level2-hq.slangp
  • usr/share/libretro/shaders/shaders_slang/xsal/4xsal-level2.slangp
  • usr/share/libretro/shaders/shaders_slang/xsal/shaders/
  • usr/share/libretro/shaders/shaders_slang/xsal/shaders/2xsal-level2-hq.slang
  • usr/share/libretro/shaders/shaders_slang/xsal/shaders/2xsal-level2-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/xsal/shaders/2xsal-level2.slang
  • usr/share/libretro/shaders/shaders_slang/xsal/shaders/2xsal.slang
  • usr/share/libretro/shaders/shaders_slang/xsoft/
  • usr/share/libretro/shaders/shaders_slang/xsoft/4xsoft.slangp
  • usr/share/libretro/shaders/shaders_slang/xsoft/4xsoftSdB.slangp
  • usr/share/libretro/shaders/shaders_slang/xsoft/shaders/
  • usr/share/libretro/shaders/shaders_slang/xsoft/shaders/4xsoft.slang
  • usr/share/libretro/shaders/shaders_slang/xsoft/shaders/4xsoftSdB.slang