libretro-shaders-glsl 292-1 File List

Package has 743 files and 130 directories.

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  • usr/
  • usr/share/
  • usr/share/libretro/
  • usr/share/libretro/shaders/
  • usr/share/libretro/shaders/3dfx/
  • usr/share/libretro/shaders/3dfx/3dfx_4x1.glslp
  • usr/share/libretro/shaders/3dfx/shaders/
  • usr/share/libretro/shaders/3dfx/shaders/3dfx_pass_0.glsl
  • usr/share/libretro/shaders/3dfx/shaders/3dfx_pass_1.glsl
  • usr/share/libretro/shaders/3dfx/shaders/3dfx_pass_2.glsl
  • usr/share/libretro/shaders/Makefile
  • usr/share/libretro/shaders/anti-aliasing/
  • usr/share/libretro/shaders/anti-aliasing/aa-shader-4.0-level2.glslp
  • usr/share/libretro/shaders/anti-aliasing/aa-shader-4.0.glslp
  • usr/share/libretro/shaders/anti-aliasing/advanced-aa.glslp
  • usr/share/libretro/shaders/anti-aliasing/fxaa.glslp
  • usr/share/libretro/shaders/anti-aliasing/shaders/
  • usr/share/libretro/shaders/anti-aliasing/shaders/aa-shader-4.0-level2/
  • usr/share/libretro/shaders/anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass1.glsl
  • usr/share/libretro/shaders/anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass2.glsl
  • usr/share/libretro/shaders/anti-aliasing/shaders/aa-shader-4.0.glsl
  • usr/share/libretro/shaders/anti-aliasing/shaders/advanced-aa.glsl
  • usr/share/libretro/shaders/anti-aliasing/shaders/fxaa.glsl
  • usr/share/libretro/shaders/bilinear.glslp
  • usr/share/libretro/shaders/blurs/
  • usr/share/libretro/shaders/blurs/bilateral.glsl
  • usr/share/libretro/shaders/blurs/blur-gauss-h.glsl
  • usr/share/libretro/shaders/blurs/blur-gauss-v.glsl
  • usr/share/libretro/shaders/blurs/blur11fast-horizontal.glsl
  • usr/share/libretro/shaders/blurs/blur11fast-vertical.glsl
  • usr/share/libretro/shaders/blurs/blur5fast-horizontal.glsl
  • usr/share/libretro/shaders/blurs/blur5fast-vertical.glsl
  • usr/share/libretro/shaders/blurs/blur9fast-horizontal.glsl
  • usr/share/libretro/shaders/blurs/blur9fast-vertical.glsl
  • usr/share/libretro/shaders/blurs/sharpsmoother.glsl
  • usr/share/libretro/shaders/borders/
  • usr/share/libretro/shaders/borders/bigblur.glslp
  • usr/share/libretro/shaders/borders/color-grid.glslp
  • usr/share/libretro/shaders/borders/gameboy-player/
  • usr/share/libretro/shaders/borders/gameboy-player/gameboy-player-crt-easymode.glslp
  • usr/share/libretro/shaders/borders/gameboy-player/gameboy-player-crt-geom-1x.glslp
  • usr/share/libretro/shaders/borders/gameboy-player/gameboy-player-crt-royale.glslp
  • usr/share/libretro/shaders/borders/gameboy-player/gameboy-player-tvout.glslp
  • usr/share/libretro/shaders/borders/gameboy-player/gameboy-player.glslp
  • usr/share/libretro/shaders/borders/gameboy-player/gameboy-player.png
  • usr/share/libretro/shaders/borders/gameboy-player/sample-borders/
  • usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbpblack.png
  • usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbpblocks.png
  • usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbpcamo.png
  • usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbpcube.png
  • usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbpcube2.png
  • usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbpknit.png
  • usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbpmachine.png
  • usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbpplanets.png
  • usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbppokemon.png
  • usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbpstone.png
  • usr/share/libretro/shaders/borders/gameboy-player/sample-borders/gbpwood.png
  • usr/share/libretro/shaders/borders/imgborder/
  • usr/share/libretro/shaders/borders/imgborder/border-1080p.png
  • usr/share/libretro/shaders/borders/imgborder/border-1440p.png
  • usr/share/libretro/shaders/borders/imgborder/border-2160p.png
  • usr/share/libretro/shaders/borders/imgborder/border-2560x1600.png
  • usr/share/libretro/shaders/borders/imgborder/imgborder-1080p.glslp
  • usr/share/libretro/shaders/borders/imgborder/imgborder-1440p.glslp
  • usr/share/libretro/shaders/borders/imgborder/imgborder-2160p.glslp
  • usr/share/libretro/shaders/borders/imgborder/imgborder-2560x1600.glslp
  • usr/share/libretro/shaders/borders/mudlord.glslp
  • usr/share/libretro/shaders/borders/resources/
  • usr/share/libretro/shaders/borders/resources/bigblur.glsl
  • usr/share/libretro/shaders/borders/resources/color-grid.glsl
  • usr/share/libretro/shaders/borders/resources/imgborder-1080p.glsl
  • usr/share/libretro/shaders/borders/resources/imgborder-1440p.glsl
  • usr/share/libretro/shaders/borders/resources/imgborder-2160p.glsl
  • usr/share/libretro/shaders/borders/resources/imgborder-2560x1600.glsl
  • usr/share/libretro/shaders/borders/resources/imgborder-gameboy-player.glsl
  • usr/share/libretro/shaders/borders/resources/imgborder-sgb.glsl
  • usr/share/libretro/shaders/borders/resources/mudlord.glsl
  • usr/share/libretro/shaders/borders/resources/shiny-iterations.glsl
  • usr/share/libretro/shaders/borders/resources/snow.glsl
  • usr/share/libretro/shaders/borders/resources/voronoi.glsl
  • usr/share/libretro/shaders/borders/resources/water.glsl
  • usr/share/libretro/shaders/borders/sgb/
  • usr/share/libretro/shaders/borders/sgb/sample-borders/
  • usr/share/libretro/shaders/borders/sgb/sample-borders/gbc-berry.png
  • usr/share/libretro/shaders/borders/sgb/sample-borders/gbc-dandelion.png
  • usr/share/libretro/shaders/borders/sgb/sample-borders/gbc-grape.png
  • usr/share/libretro/shaders/borders/sgb/sample-borders/gbc-kiwi.png
  • usr/share/libretro/shaders/borders/sgb/sample-borders/gbc-red.png
  • usr/share/libretro/shaders/borders/sgb/sample-borders/gbc-teal.png
  • usr/share/libretro/shaders/borders/sgb/sample-borders/pokemon-crystal.png
  • usr/share/libretro/shaders/borders/sgb/sample-borders/sgb-default.png
  • usr/share/libretro/shaders/borders/sgb/sample-borders/sgb2-circuitboard.png
  • usr/share/libretro/shaders/borders/sgb/sample-borders/sgb2-default.png
  • usr/share/libretro/shaders/borders/sgb/sgb-crt-easymode.glslp
  • usr/share/libretro/shaders/borders/sgb/sgb-crt-geom-1x.glslp
  • usr/share/libretro/shaders/borders/sgb/sgb-crt-royale.glslp
  • usr/share/libretro/shaders/borders/sgb/sgb-tvout+interlacing.glslp
  • usr/share/libretro/shaders/borders/sgb/sgb.glslp
  • usr/share/libretro/shaders/borders/sgb/sgb.png
  • usr/share/libretro/shaders/borders/shiny-iterations.glslp
  • usr/share/libretro/shaders/borders/snow.glslp
  • usr/share/libretro/shaders/borders/voronoi.glslp
  • usr/share/libretro/shaders/borders/water.glslp
  • usr/share/libretro/shaders/configure
  • usr/share/libretro/shaders/crt/
  • usr/share/libretro/shaders/crt/crt-aperture.glslp
  • usr/share/libretro/shaders/crt/crt-caligari.glslp
  • usr/share/libretro/shaders/crt/crt-cgwg-fast.glslp
  • usr/share/libretro/shaders/crt/crt-easymode-halation.glslp
  • usr/share/libretro/shaders/crt/crt-easymode.glslp
  • usr/share/libretro/shaders/crt/crt-geom.glslp
  • usr/share/libretro/shaders/crt/crt-hyllian-glow.glslp
  • usr/share/libretro/shaders/crt/crt-hyllian-multipass.glslp
  • usr/share/libretro/shaders/crt/crt-hyllian.glslp
  • usr/share/libretro/shaders/crt/crt-interlaced-halation.glslp
  • usr/share/libretro/shaders/crt/crt-lottes-fast.glslp
  • usr/share/libretro/shaders/crt/crt-lottes-multipass.glslp
  • usr/share/libretro/shaders/crt/crt-lottes.glslp
  • usr/share/libretro/shaders/crt/crt-nes-mini.glslp
  • usr/share/libretro/shaders/crt/crt-pi-vertical.glslp
  • usr/share/libretro/shaders/crt/crt-pi.glslp
  • usr/share/libretro/shaders/crt/crt-potato-cool.glslp
  • usr/share/libretro/shaders/crt/crt-potato-warm.glslp
  • usr/share/libretro/shaders/crt/crt-royale-fake-bloom-intel.glslp
  • usr/share/libretro/shaders/crt/crt-royale-fake-bloom.glslp
  • usr/share/libretro/shaders/crt/crt-royale.glslp
  • usr/share/libretro/shaders/crt/crtglow_gauss.glslp
  • usr/share/libretro/shaders/crt/crtglow_gauss_ntsc_3phase.glslp
  • usr/share/libretro/shaders/crt/crtglow_lanczos.glslp
  • usr/share/libretro/shaders/crt/crtsim.glslp
  • usr/share/libretro/shaders/crt/fakelottes.glslp
  • usr/share/libretro/shaders/crt/gtu-famicom.glslp
  • usr/share/libretro/shaders/crt/gtuv50.glslp
  • usr/share/libretro/shaders/crt/metacrt.glslp
  • usr/share/libretro/shaders/crt/phosphorlut.glslp
  • usr/share/libretro/shaders/crt/shaders/
  • usr/share/libretro/shaders/crt/shaders/crt-aperture.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-caligari.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-cgwg-fast.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-easymode-halation/
  • usr/share/libretro/shaders/crt/shaders/crt-easymode-halation/blur_horiz.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-easymode-halation/blur_vert.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-easymode-halation/crt-easymode-halation.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-easymode-halation/linearize.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-easymode-halation/threshold.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-easymode.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-geom.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-hyllian-glow/
  • usr/share/libretro/shaders/crt/shaders/crt-hyllian-glow/crt-hyllian.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-hyllian-glow/resolve2.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-hyllian-multipass/
  • usr/share/libretro/shaders/crt/shaders/crt-hyllian-multipass/crt-hyllian-pass0.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-hyllian-multipass/crt-hyllian-pass1.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-hyllian.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-interlaced-halation/
  • usr/share/libretro/shaders/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass0.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass1.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass2.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-lottes-fast.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-lottes-multipass/
  • usr/share/libretro/shaders/crt/shaders/crt-lottes-multipass/bloompass.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-lottes-multipass/scanpass.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-lottes.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-nes-mini.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-pi-vertical.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-pi.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-potato/
  • usr/share/libretro/shaders/crt/shaders/crt-potato/resources/
  • usr/share/libretro/shaders/crt/shaders/crt-potato/resources/crt-potato-thick.png
  • usr/share/libretro/shaders/crt/shaders/crt-potato/resources/crt-potato-thin.png
  • usr/share/libretro/shaders/crt/shaders/crt-potato/shader-files/
  • usr/share/libretro/shaders/crt/shaders/crt-potato/shader-files/crt-potato.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-royale/
  • usr/share/libretro/shaders/crt/shaders/crt-royale/LICENSE.TXT
  • usr/share/libretro/shaders/crt/shaders/crt-royale/README.TXT
  • usr/share/libretro/shaders/crt/shaders/crt-royale/THANKS.TXT
  • usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5Spacing.png
  • usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png
  • usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearShadowMask.png
  • usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearShadowMaskEDP.png
  • usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearShadowMaskEDPResizeTo64.png
  • usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearShadowMaskResizeTo64.png
  • usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png
  • usr/share/libretro/shaders/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png
  • usr/share/libretro/shaders/crt/shaders/crt-royale/port-helpers/
  • usr/share/libretro/shaders/crt/shaders/crt-royale/port-helpers/bind-shader-params.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/port-helpers/bloom-functions.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/port-helpers/blur-functions.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/port-helpers/derived-settings-and-constants.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/port-helpers/gamma-management.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/port-helpers/geometry-functions.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/port-helpers/phosphor-mask-resizing.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/port-helpers/quad-pixel-communication.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/port-helpers/royale-template.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-royale/port-helpers/scanline-functions.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/port-helpers/special-functions.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/port-helpers/tex2Dantialias.h
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-bloom-approx-fake-bloom-intel.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-bloom-approx-fake-bloom.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-bloom-approx.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-bloom-horizontal-reconstitute.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-bloom-vertical.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-brightpass.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass-intel.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass-passthru.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-mask-resize-horizontal.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-mask-resize-vertical.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask-fake-bloom-intel.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask-fake-bloom.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask.glsl
  • usr/share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-scanlines-vertical-interlacing.glsl
  • usr/share/libretro/shaders/crt/shaders/crtsim/
  • usr/share/libretro/shaders/crt/shaders/crtsim/artifacts.png
  • usr/share/libretro/shaders/crt/shaders/crtsim/composite.glsl
  • usr/share/libretro/shaders/crt/shaders/crtsim/mask.png
  • usr/share/libretro/shaders/crt/shaders/crtsim/post-downsample.glsl
  • usr/share/libretro/shaders/crt/shaders/crtsim/post-upsample.glsl
  • usr/share/libretro/shaders/crt/shaders/crtsim/present.glsl
  • usr/share/libretro/shaders/crt/shaders/crtsim/screen.glsl
  • usr/share/libretro/shaders/crt/shaders/dotmask.glsl
  • usr/share/libretro/shaders/crt/shaders/fakelottes.glsl
  • usr/share/libretro/shaders/crt/shaders/glow/
  • usr/share/libretro/shaders/crt/shaders/glow/blur_horiz.glsl
  • usr/share/libretro/shaders/crt/shaders/glow/blur_vert.glsl
  • usr/share/libretro/shaders/crt/shaders/glow/gauss_horiz.glsl
  • usr/share/libretro/shaders/crt/shaders/glow/gauss_vert.glsl
  • usr/share/libretro/shaders/crt/shaders/glow/lanczos_horiz.glsl
  • usr/share/libretro/shaders/crt/shaders/glow/linearize.glsl
  • usr/share/libretro/shaders/crt/shaders/glow/resolve.glsl
  • usr/share/libretro/shaders/crt/shaders/glow/threshold.glsl
  • usr/share/libretro/shaders/crt/shaders/gtu-famicom/
  • usr/share/libretro/shaders/crt/shaders/gtu-famicom/DAC.glsl
  • usr/share/libretro/shaders/crt/shaders/gtu-famicom/DAC_LUT.glsl
  • usr/share/libretro/shaders/crt/shaders/gtu-famicom/DAC_combined.glsl
  • usr/share/libretro/shaders/crt/shaders/gtu-famicom/NesTable.png
  • usr/share/libretro/shaders/crt/shaders/gtu-famicom/combFilter.glsl
  • usr/share/libretro/shaders/crt/shaders/gtu-famicom/lowPass.glsl
  • usr/share/libretro/shaders/crt/shaders/gtu-famicom/scaleX.glsl
  • usr/share/libretro/shaders/crt/shaders/gtu-famicom/scaleY.glsl
  • usr/share/libretro/shaders/crt/shaders/gtu-v050/
  • usr/share/libretro/shaders/crt/shaders/gtu-v050/pass1.glsl
  • usr/share/libretro/shaders/crt/shaders/gtu-v050/pass2.glsl
  • usr/share/libretro/shaders/crt/shaders/gtu-v050/pass3.glsl
  • usr/share/libretro/shaders/crt/shaders/metacrt/
  • usr/share/libretro/shaders/crt/shaders/metacrt/Image.glsl
  • usr/share/libretro/shaders/crt/shaders/metacrt/basilica.png
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  • usr/share/libretro/shaders/crt/shaders/metacrt/gradient.png
  • usr/share/libretro/shaders/crt/shaders/metacrt/woodgrain.png
  • usr/share/libretro/shaders/crt/shaders/phosphorlut/
  • usr/share/libretro/shaders/crt/shaders/phosphorlut/luts/
  • usr/share/libretro/shaders/crt/shaders/phosphorlut/luts/aperture-grille.png
  • usr/share/libretro/shaders/crt/shaders/phosphorlut/luts/shadowmask.png
  • usr/share/libretro/shaders/crt/shaders/phosphorlut/luts/slotmask.png
  • usr/share/libretro/shaders/crt/shaders/phosphorlut/phosphorlut-pass0.glsl
  • usr/share/libretro/shaders/crt/shaders/phosphorlut/phosphorlut-pass1.glsl
  • usr/share/libretro/shaders/crt/shaders/phosphorlut/scanlines-interlace-linearize.glsl
  • usr/share/libretro/shaders/crt/shaders/tvout-tweaks.glsl
  • usr/share/libretro/shaders/crt/shaders/zfast_crt.glsl
  • usr/share/libretro/shaders/crt/zfast-crt.glslp
  • usr/share/libretro/shaders/cubic/
  • usr/share/libretro/shaders/cubic/cubic-gamma-correct.glslp
  • usr/share/libretro/shaders/cubic/cubic.glslp
  • usr/share/libretro/shaders/cubic/shaders/
  • usr/share/libretro/shaders/cubic/shaders/cubic-gamma-correct.glsl
  • usr/share/libretro/shaders/cubic/shaders/cubic.glsl
  • usr/share/libretro/shaders/cubic/shaders/linearize.glsl
  • usr/share/libretro/shaders/ddt/
  • usr/share/libretro/shaders/ddt/ddt.glslp
  • usr/share/libretro/shaders/ddt/shaders/
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  • usr/share/libretro/shaders/deblur/
  • usr/share/libretro/shaders/deblur/sedi.glslp
  • usr/share/libretro/shaders/deblur/shaders/
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  • usr/share/libretro/shaders/deblur/shaders/sedi-v1.0.glsl
  • usr/share/libretro/shaders/deblur/simoneT-3d-2d-mixed.glslp
  • usr/share/libretro/shaders/denoisers/
  • usr/share/libretro/shaders/denoisers/crt-fast-bilateral-super-xbr.glslp
  • usr/share/libretro/shaders/denoisers/fast-bilateral-super-2xbr-3d-3p.glslp
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  • usr/share/libretro/shaders/denoisers/fast-bilateral-super-xbr-6p.glslp
  • usr/share/libretro/shaders/denoisers/fast-bilateral-super-xbr-natural-vision.glslp
  • usr/share/libretro/shaders/denoisers/fast-bilateral-super-xbr.glslp
  • usr/share/libretro/shaders/denoisers/fast-bilateral.glslp
  • usr/share/libretro/shaders/denoisers/shaders/
  • usr/share/libretro/shaders/denoisers/shaders/fast-bilateral-3d.glsl
  • usr/share/libretro/shaders/denoisers/shaders/fast-bilateral.glsl
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  • usr/share/libretro/shaders/denoisers/slow-bilateral.glslp
  • usr/share/libretro/shaders/dithering/
  • usr/share/libretro/shaders/dithering/bayer-matrix-dithering.glslp
  • usr/share/libretro/shaders/dithering/cbod_v1.glslp
  • usr/share/libretro/shaders/dithering/gdapt.glslp
  • usr/share/libretro/shaders/dithering/gendither.glslp
  • usr/share/libretro/shaders/dithering/mdapt.glslp
  • usr/share/libretro/shaders/dithering/shaders/
  • usr/share/libretro/shaders/dithering/shaders/bayer-matrix-dithering.glsl
  • usr/share/libretro/shaders/dithering/shaders/cbod-v1/
  • usr/share/libretro/shaders/dithering/shaders/cbod-v1/cbod-v1-pass1.glsl
  • usr/share/libretro/shaders/dithering/shaders/cbod-v1/cbod-v1-pass2.glsl
  • usr/share/libretro/shaders/dithering/shaders/gdapt/
  • usr/share/libretro/shaders/dithering/shaders/gdapt/gdapt-pass0.glsl
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  • usr/share/libretro/shaders/dithering/shaders/gendither.glsl
  • usr/share/libretro/shaders/dithering/shaders/mdapt/
  • usr/share/libretro/shaders/dithering/shaders/mdapt/passes/
  • usr/share/libretro/shaders/dithering/shaders/mdapt/passes/mdapt-pass0.glsl
  • usr/share/libretro/shaders/dithering/shaders/mdapt/passes/mdapt-pass1.glsl
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  • usr/share/libretro/shaders/dithering/shaders/mdapt/passes/mdapt-pass3.glsl
  • usr/share/libretro/shaders/dithering/shaders/mdapt/passes/mdapt-pass4.glsl
  • usr/share/libretro/shaders/eagle/
  • usr/share/libretro/shaders/eagle/shaders/
  • usr/share/libretro/shaders/eagle/shaders/supereagle.glsl
  • usr/share/libretro/shaders/eagle/super-eagle.glslp
  • usr/share/libretro/shaders/film/
  • usr/share/libretro/shaders/film/resources/
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  • usr/share/libretro/shaders/film/shaders/
  • usr/share/libretro/shaders/film/shaders/film_noise.glsl
  • usr/share/libretro/shaders/film/technicolor.glslp
  • usr/share/libretro/shaders/handheld/
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  • usr/share/libretro/shaders/handheld/console-border/gg-6x.glslp
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  • usr/share/libretro/shaders/handheld/console-border/ngpc-6x.glslp
  • usr/share/libretro/shaders/handheld/console-border/psp-2x.glslp
  • usr/share/libretro/shaders/handheld/console-border/psp-3x.glslp
  • usr/share/libretro/shaders/handheld/console-border/psp-4x.glslp
  • usr/share/libretro/shaders/handheld/console-border/psp-5x.glslp
  • usr/share/libretro/shaders/handheld/console-border/psp-6x.glslp
  • usr/share/libretro/shaders/handheld/console-border/resources/
  • usr/share/libretro/shaders/handheld/console-border/resources/color-border-square-4x.png
  • usr/share/libretro/shaders/handheld/console-border/resources/dmg-background.png
  • usr/share/libretro/shaders/handheld/console-border/resources/dmg-border-square-4x.png
  • usr/share/libretro/shaders/handheld/console-border/resources/dmg-palette.png
  • usr/share/libretro/shaders/handheld/console-border/resources/gba-border-square-4x.png
  • usr/share/libretro/shaders/handheld/console-border/resources/gg-border-square-4x.png
  • usr/share/libretro/shaders/handheld/console-border/resources/ngpc-border-square-4x.png
  • usr/share/libretro/shaders/handheld/console-border/resources/pocket-background.png
  • usr/share/libretro/shaders/handheld/console-border/resources/pocket-border-square-4x.png
  • usr/share/libretro/shaders/handheld/console-border/resources/pocket-palette.png
  • usr/share/libretro/shaders/handheld/console-border/resources/psp border.png
  • usr/share/libretro/shaders/handheld/console-border/shader-files/
  • usr/share/libretro/shaders/handheld/console-border/shader-files/border.glsl
  • usr/share/libretro/shaders/handheld/console-border/shader-files/gb-pass-5.glsl
  • usr/share/libretro/shaders/handheld/console-border/shader-files/gb-pass0.glsl
  • usr/share/libretro/shaders/handheld/console-border/shader-files/gb-pass1.glsl
  • usr/share/libretro/shaders/handheld/console-border/shader-files/gb-pass2.glsl
  • usr/share/libretro/shaders/handheld/console-border/shader-files/gb-pass3.glsl
  • usr/share/libretro/shaders/handheld/console-border/shader-files/gb-pass4.glsl
  • usr/share/libretro/shaders/handheld/dot.glslp
  • usr/share/libretro/shaders/handheld/gameboy-light.glslp
  • usr/share/libretro/shaders/handheld/gameboy-pocket.glslp
  • usr/share/libretro/shaders/handheld/gameboy.glslp
  • usr/share/libretro/shaders/handheld/gb-palette-dmg.glslp
  • usr/share/libretro/shaders/handheld/gb-palette-light.glslp
  • usr/share/libretro/shaders/handheld/gb-palette-pocket.glslp
  • usr/share/libretro/shaders/handheld/gba-color.glslp
  • usr/share/libretro/shaders/handheld/gbc-color.glslp
  • usr/share/libretro/shaders/handheld/gbc-gambatte-color.glslp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-gba-color-motionblur.glslp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-gba-color.glslp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-gbc-color-motionblur.glslp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-gbc-color.glslp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-nds-color-motionblur.glslp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-nds-color.glslp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-palm-color-motionblur.glslp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-palm-color.glslp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-psp-color-motionblur.glslp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-psp-color.glslp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-vba-color-motionblur.glslp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2-vba-color.glslp
  • usr/share/libretro/shaders/handheld/lcd-grid-v2.glslp
  • usr/share/libretro/shaders/handheld/lcd-grid.glslp
  • usr/share/libretro/shaders/handheld/lcd-shader-gba-color.glslp
  • usr/share/libretro/shaders/handheld/lcd-shader-gbc-color.glslp
  • usr/share/libretro/shaders/handheld/lcd-shader-nds-color.glslp
  • usr/share/libretro/shaders/handheld/lcd-shader-palm-color.glslp
  • usr/share/libretro/shaders/handheld/lcd-shader-psp-color.glslp
  • usr/share/libretro/shaders/handheld/lcd-shader-vba-color.glslp
  • usr/share/libretro/shaders/handheld/lcd-shader.glslp
  • usr/share/libretro/shaders/handheld/lcd3x.glslp
  • usr/share/libretro/shaders/handheld/nds-color.glslp
  • usr/share/libretro/shaders/handheld/nds.glslp
  • usr/share/libretro/shaders/handheld/palm-color.glslp
  • usr/share/libretro/shaders/handheld/psp-color.glslp
  • usr/share/libretro/shaders/handheld/shaders/
  • usr/share/libretro/shaders/handheld/shaders/color/
  • usr/share/libretro/shaders/handheld/shaders/color/gba-color-old.glsl
  • usr/share/libretro/shaders/handheld/shaders/color/gba-color.glsl
  • usr/share/libretro/shaders/handheld/shaders/color/gbc-color.glsl
  • usr/share/libretro/shaders/handheld/shaders/color/gbc-gambatte-color.glsl
  • usr/share/libretro/shaders/handheld/shaders/color/nds-color.glsl
  • usr/share/libretro/shaders/handheld/shaders/color/palm-color.glsl
  • usr/share/libretro/shaders/handheld/shaders/color/psp-color.glsl
  • usr/share/libretro/shaders/handheld/shaders/color/vba-color.glsl
  • usr/share/libretro/shaders/handheld/shaders/dot.glsl
  • usr/share/libretro/shaders/handheld/shaders/gameboy/
  • usr/share/libretro/shaders/handheld/shaders/gameboy/README.md
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/background.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/palette.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-bgs/
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-bgs/dmg-bg.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-bgs/grainy-bg.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-bgs/paper-bg.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/b-w-palette.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-1.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-2.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-1.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-2.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-3.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/resources/sample-palettes/gbp-palette.png
  • usr/share/libretro/shaders/handheld/shaders/gameboy/shader-files/
  • usr/share/libretro/shaders/handheld/shaders/gameboy/shader-files/gb-pass0.glsl
  • usr/share/libretro/shaders/handheld/shaders/gameboy/shader-files/gb-pass1.glsl
  • usr/share/libretro/shaders/handheld/shaders/gameboy/shader-files/gb-pass2.glsl
  • usr/share/libretro/shaders/handheld/shaders/gameboy/shader-files/gb-pass3.glsl
  • usr/share/libretro/shaders/handheld/shaders/gameboy/shader-files/gb-pass4.glsl
  • usr/share/libretro/shaders/handheld/shaders/gb-palette/
  • usr/share/libretro/shaders/handheld/shaders/gb-palette/gb-palette.glsl
  • usr/share/libretro/shaders/handheld/shaders/gb-palette/resources/
  • usr/share/libretro/shaders/handheld/shaders/gb-palette/resources/palette-dmg.png
  • usr/share/libretro/shaders/handheld/shaders/gb-palette/resources/palette-light.png
  • usr/share/libretro/shaders/handheld/shaders/gb-palette/resources/palette-pocket.png
  • usr/share/libretro/shaders/handheld/shaders/lcd-cgwg/
  • usr/share/libretro/shaders/handheld/shaders/lcd-cgwg/lcd-grid-v2.glsl
  • usr/share/libretro/shaders/handheld/shaders/lcd-cgwg/lcd-grid.glsl
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/background.png
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/backup-2/
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/backup-2/lcd-pass-0.glsl
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/backup-2/lcd-pass-1.glsl
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/backup-2/lcd-pass-2.glsl
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/backup-2/lcd-pass-3.glsl
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/backup-2/lcd-pass-4.glsl
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/backup-2/lcd-pass-5.glsl
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/backup-2/lcd-shader.glslp
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/backup-3/
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/backup-3/lcd-pass-0.glsl
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/backup-3/lcd-pass-1.glsl
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/backup-3/lcd-pass-2.glsl
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/backup-3/lcd-pass-3.glsl
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/backup-3/lcd-shader.glslp
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/backup/
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/backup/lcd-pass-2.glsl
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/backup/lcd-pass-3.glsl
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/backup/lcd-pass-4.glsl
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/backup/lcd-pass-5.glsl
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/backup/lcd-shader.glslp
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/lcd-pass-0.glsl
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/lcd-pass-1.glsl
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/lcd-pass-2.glsl
  • usr/share/libretro/shaders/handheld/shaders/lcd-shader/lcd-pass-3.glsl
  • usr/share/libretro/shaders/handheld/shaders/lcd3x.glsl
  • usr/share/libretro/shaders/handheld/shaders/zfast_lcd.glsl
  • usr/share/libretro/shaders/handheld/vba-color.glslp
  • usr/share/libretro/shaders/handheld/zfast-lcd.glslp
  • usr/share/libretro/shaders/hqx/
  • usr/share/libretro/shaders/hqx/hq2x-halphon.glslp
  • usr/share/libretro/shaders/hqx/hq2x.glslp
  • usr/share/libretro/shaders/hqx/hq3x.glslp
  • usr/share/libretro/shaders/hqx/hq4x.glslp
  • usr/share/libretro/shaders/hqx/resources/
  • usr/share/libretro/shaders/hqx/resources/hq2x.png
  • usr/share/libretro/shaders/hqx/resources/hq3x.png
  • usr/share/libretro/shaders/hqx/resources/hq4x.png
  • usr/share/libretro/shaders/hqx/shader-files/
  • usr/share/libretro/shaders/hqx/shader-files/hq2x-halphon.glsl
  • usr/share/libretro/shaders/hqx/shader-files/hqx-pass1.glsl
  • usr/share/libretro/shaders/hqx/shader-files/hqx-pass2.glsl
  • usr/share/libretro/shaders/hqx/single-pass/
  • usr/share/libretro/shaders/hqx/single-pass/hq2x.glslp
  • usr/share/libretro/shaders/hqx/single-pass/hq3x.glslp
  • usr/share/libretro/shaders/hqx/single-pass/hq4x.glslp
  • usr/share/libretro/shaders/hqx/single-pass/shader-files/
  • usr/share/libretro/shaders/hqx/single-pass/shader-files/hq2x.glsl
  • usr/share/libretro/shaders/hqx/single-pass/shader-files/hq3x.glsl
  • usr/share/libretro/shaders/hqx/single-pass/shader-files/hq4x.glsl
  • usr/share/libretro/shaders/misc/
  • usr/share/libretro/shaders/misc/anaglyph-to-side-by-side.glsl
  • usr/share/libretro/shaders/misc/cardboard-vr.glslp
  • usr/share/libretro/shaders/misc/cmyk-halftone-dot.glsl
  • usr/share/libretro/shaders/misc/cocktail-cab-portrait.glsl
  • usr/share/libretro/shaders/misc/cocktail-cabinet.glsl
  • usr/share/libretro/shaders/misc/color-mangler.glsl
  • usr/share/libretro/shaders/misc/colorimetry.glsl
  • usr/share/libretro/shaders/misc/deband.glsl
  • usr/share/libretro/shaders/misc/deposterize-pass0.glsl
  • usr/share/libretro/shaders/misc/deposterize-pass1.glsl
  • usr/share/libretro/shaders/misc/edge-detect.glsl
  • usr/share/libretro/shaders/misc/flicker.glsl
  • usr/share/libretro/shaders/misc/image-adjustment.glsl
  • usr/share/libretro/shaders/misc/interlacing.glsl
  • usr/share/libretro/shaders/misc/natural-vision.glsl
  • usr/share/libretro/shaders/misc/nes-color-decoder.glsl
  • usr/share/libretro/shaders/misc/ntsc-colors.glsl
  • usr/share/libretro/shaders/misc/scanline-fract.glsl
  • usr/share/libretro/shaders/misc/scanline.glsl
  • usr/share/libretro/shaders/misc/scanlines-sine-abs.glsl
  • usr/share/libretro/shaders/misc/side-by-side-simple.glsl
  • usr/share/libretro/shaders/motionblur/
  • usr/share/libretro/shaders/motionblur/braid-rewind.glslp
  • usr/share/libretro/shaders/motionblur/motionblur-simple.glslp
  • usr/share/libretro/shaders/motionblur/shaders/
  • usr/share/libretro/shaders/motionblur/shaders/braid-rewind.glsl
  • usr/share/libretro/shaders/motionblur/shaders/motionblur-simple.glsl
  • usr/share/libretro/shaders/nearest.glslp
  • usr/share/libretro/shaders/nedi/
  • usr/share/libretro/shaders/nedi/fast-bilateral-nedi.glslp
  • usr/share/libretro/shaders/nedi/nedi.glslp
  • usr/share/libretro/shaders/nedi/shaders/
  • usr/share/libretro/shaders/nedi/shaders/nedi-jinc.glsl
  • usr/share/libretro/shaders/nedi/shaders/nedi-pass0.glsl
  • usr/share/libretro/shaders/nedi/shaders/nedi-pass1.glsl
  • usr/share/libretro/shaders/nedi/shaders/nedi-pass2.glsl
  • usr/share/libretro/shaders/nnedi3/
  • usr/share/libretro/shaders/nnedi3/LICENSE
  • usr/share/libretro/shaders/nnedi3/README.md
  • usr/share/libretro/shaders/nnedi3/nnedi3-nns16-2x-luma.glslp
  • usr/share/libretro/shaders/nnedi3/nnedi3-nns16-2x-rgb.glslp
  • usr/share/libretro/shaders/nnedi3/nnedi3-nns16-4x-luma.glslp
  • usr/share/libretro/shaders/nnedi3/nnedi3-nns32-2x-rgb-nns32-4x-luma.glslp
  • usr/share/libretro/shaders/nnedi3/nnedi3-nns32-4x-rgb.glslp
  • usr/share/libretro/shaders/nnedi3/nnedi3-nns64-2x-nns32-4x-nns16-8x-rgb.glslp
  • usr/share/libretro/shaders/nnedi3/nnedi3-nns64-2x-nns32-4x-rgb.glslp
  • usr/share/libretro/shaders/nnedi3/shaders/
  • usr/share/libretro/shaders/nnedi3/shaders/jinc2-cshift-luma.glsl
  • usr/share/libretro/shaders/nnedi3/shaders/jinc2-cshift-rgb.glsl
  • usr/share/libretro/shaders/nnedi3/shaders/jinc2-on-passoutput0.glsl
  • usr/share/libretro/shaders/nnedi3/shaders/jinc2-on-passoutput3.glsl
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns16-win8x4-pass1-luma.glsl
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns16-win8x4-pass1-rgb.glsl
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns16-win8x4-pass2-luma.glsl
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns16-win8x4-pass2-rgb.glsl
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns32-win8x4-pass1-luma.glsl
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns32-win8x4-pass1-rgb.glsl
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns32-win8x4-pass2-luma.glsl
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns32-win8x4-pass2-rgb.glsl
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns64-win8x4-pass1-luma.glsl
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns64-win8x4-pass1-rgb.glsl
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns64-win8x4-pass2-luma.glsl
  • usr/share/libretro/shaders/nnedi3/shaders/nnedi3-nns64-win8x4-pass2-rgb.glsl
  • usr/share/libretro/shaders/nnedi3/shaders/rgb-to-yuv.glsl
  • usr/share/libretro/shaders/nnedi3/shaders/yuv-to-rgb-2x.glsl
  • usr/share/libretro/shaders/nnedi3/shaders/yuv-to-rgb-4x.glsl
  • usr/share/libretro/shaders/ntsc/
  • usr/share/libretro/shaders/ntsc/artifact-colors.glslp
  • usr/share/libretro/shaders/ntsc/ntsc-256px-gauss-scanline.glslp
  • usr/share/libretro/shaders/ntsc/ntsc-256px-svideo-gauss-scanline.glslp
  • usr/share/libretro/shaders/ntsc/ntsc-256px-svideo.glslp
  • usr/share/libretro/shaders/ntsc/ntsc-256px.glslp
  • usr/share/libretro/shaders/ntsc/ntsc-320px-gauss-scanline.glslp
  • usr/share/libretro/shaders/ntsc/ntsc-320px-svideo-gauss-scanline.glslp
  • usr/share/libretro/shaders/ntsc/ntsc-320px-svideo.glslp
  • usr/share/libretro/shaders/ntsc/ntsc-320px.glslp
  • usr/share/libretro/shaders/ntsc/ntsc-nes.glslp
  • usr/share/libretro/shaders/ntsc/ntsc-svideo.glslp
  • usr/share/libretro/shaders/ntsc/ntsc-xot.glslp
  • usr/share/libretro/shaders/ntsc/ntsc.glslp
  • usr/share/libretro/shaders/ntsc/shaders/
  • usr/share/libretro/shaders/ntsc/shaders/artifact-colors/
  • usr/share/libretro/shaders/ntsc/shaders/artifact-colors/artifact-colors0.glsl
  • usr/share/libretro/shaders/ntsc/shaders/artifact-colors/artifact-colors1.glsl
  • usr/share/libretro/shaders/ntsc/shaders/artifact-colors/artifact-colors2.glsl
  • usr/share/libretro/shaders/ntsc/shaders/ntsc-gauss-pass.glsl
  • usr/share/libretro/shaders/ntsc/shaders/ntsc-pass1-composite-2phase.glsl
  • usr/share/libretro/shaders/ntsc/shaders/ntsc-pass1-composite-3phase.glsl
  • usr/share/libretro/shaders/ntsc/shaders/ntsc-pass1-svideo-2phase.glsl
  • usr/share/libretro/shaders/ntsc/shaders/ntsc-pass1-svideo-3phase.glsl
  • usr/share/libretro/shaders/ntsc/shaders/ntsc-pass2-2phase-gamma.glsl
  • usr/share/libretro/shaders/ntsc/shaders/ntsc-pass2-2phase-linear.glsl
  • usr/share/libretro/shaders/ntsc/shaders/ntsc-pass2-2phase.glsl
  • usr/share/libretro/shaders/ntsc/shaders/ntsc-pass2-3phase-gamma.glsl
  • usr/share/libretro/shaders/ntsc/shaders/ntsc-pass2-3phase-linear.glsl
  • usr/share/libretro/shaders/ntsc/shaders/ntsc-pass2-3phase.glsl
  • usr/share/libretro/shaders/ntsc/shaders/ntsc-stock.glsl
  • usr/share/libretro/shaders/ntsc/shaders/ntsc-xot.glsl
  • usr/share/libretro/shaders/omniscale/
  • usr/share/libretro/shaders/omniscale/omniscale-legacy.glslp
  • usr/share/libretro/shaders/omniscale/omniscale.glslp
  • usr/share/libretro/shaders/omniscale/shaders/
  • usr/share/libretro/shaders/omniscale/shaders/omniscale-legacy.glsl
  • usr/share/libretro/shaders/omniscale/shaders/omniscale.glsl
  • usr/share/libretro/shaders/pal/
  • usr/share/libretro/shaders/pal/pal-r57shell.glslp
  • usr/share/libretro/shaders/pal/pal.glslp
  • usr/share/libretro/shaders/pal/shaders/
  • usr/share/libretro/shaders/pal/shaders/pal-r57shell.glsl
  • usr/share/libretro/shaders/pal/shaders/pal-singlepass.glsl
  • usr/share/libretro/shaders/presets/
  • usr/share/libretro/shaders/presets/c64-monitor.glslp
  • usr/share/libretro/shaders/presets/crt-royale-kurozumi.glslp
  • usr/share/libretro/shaders/presets/crtsim-grungy.glslp
  • usr/share/libretro/shaders/presets/nes-color-decoder+colorimetry+pixellate.glslp
  • usr/share/libretro/shaders/presets/nes-color-decoder+pixellate.glslp
  • usr/share/libretro/shaders/presets/retro-v2+gba-color.glslp
  • usr/share/libretro/shaders/presets/retro-v2+gbc-color.glslp
  • usr/share/libretro/shaders/presets/retro-v2+image-adjustment.glslp
  • usr/share/libretro/shaders/presets/retro-v2+nds-color.glslp
  • usr/share/libretro/shaders/presets/retro-v2+psp-color.glslp
  • usr/share/libretro/shaders/presets/retro-v2+vba-color.glslp
  • usr/share/libretro/shaders/presets/tvout+interlacing/
  • usr/share/libretro/shaders/presets/tvout+interlacing/gtu-famicom-240p+interlacing.glslp
  • usr/share/libretro/shaders/presets/tvout+interlacing/gtuv50-240p+interlacing.glslp
  • usr/share/libretro/shaders/presets/tvout+interlacing/tvout+cbod+interlacing.glslp
  • usr/share/libretro/shaders/presets/tvout+interlacing/tvout+gdapt+interlacing.glslp
  • usr/share/libretro/shaders/presets/tvout+interlacing/tvout+interlacing.glslp
  • usr/share/libretro/shaders/presets/tvout+interlacing/tvout+mdapt+interlacing.glslp
  • usr/share/libretro/shaders/presets/tvout+interlacing/tvout+nes-color-decoder+interlacing.glslp
  • usr/share/libretro/shaders/presets/tvout+interlacing/tvout+ntsc-256px-composite+interlacing.glslp
  • usr/share/libretro/shaders/presets/tvout+interlacing/tvout+ntsc-256px-svideo+interlacing.glslp
  • usr/share/libretro/shaders/presets/tvout+interlacing/tvout+ntsc-2phase-composite+interlacing.glslp
  • usr/share/libretro/shaders/presets/tvout+interlacing/tvout+ntsc-2phase-svideo+interlacing.glslp
  • usr/share/libretro/shaders/presets/tvout+interlacing/tvout+ntsc-320px-composite+interlacing.glslp
  • usr/share/libretro/shaders/presets/tvout+interlacing/tvout+ntsc-320px-svideo+interlacing.glslp
  • usr/share/libretro/shaders/presets/tvout+interlacing/tvout+ntsc-3phase-composite+interlacing.glslp
  • usr/share/libretro/shaders/presets/tvout+interlacing/tvout+ntsc-3phase-svideo+interlacing.glslp
  • usr/share/libretro/shaders/presets/tvout+interlacing/tvout+ntsc-nes+interlacing.glslp
  • usr/share/libretro/shaders/presets/tvout+interlacing/tvout-jinc-sharpen+interlacing.glslp
  • usr/share/libretro/shaders/presets/tvout/
  • usr/share/libretro/shaders/presets/tvout/gtu-famicom-240p.glslp
  • usr/share/libretro/shaders/presets/tvout/gtuv50-240p.glslp
  • usr/share/libretro/shaders/presets/tvout/tvout+cbod.glslp
  • usr/share/libretro/shaders/presets/tvout/tvout+gdapt.glslp
  • usr/share/libretro/shaders/presets/tvout/tvout+mdapt.glslp
  • usr/share/libretro/shaders/presets/tvout/tvout+nes-color-decoder.glslp
  • usr/share/libretro/shaders/presets/tvout/tvout+ntsc-256px-composite.glslp
  • usr/share/libretro/shaders/presets/tvout/tvout+ntsc-256px-svideo.glslp
  • usr/share/libretro/shaders/presets/tvout/tvout+ntsc-2phase-composite.glslp
  • usr/share/libretro/shaders/presets/tvout/tvout+ntsc-2phase-svideo.glslp
  • usr/share/libretro/shaders/presets/tvout/tvout+ntsc-320px-composite.glslp
  • usr/share/libretro/shaders/presets/tvout/tvout+ntsc-320px-svideo.glslp
  • usr/share/libretro/shaders/presets/tvout/tvout+ntsc-3phase-composite.glslp
  • usr/share/libretro/shaders/presets/tvout/tvout+ntsc-3phase-svideo.glslp
  • usr/share/libretro/shaders/presets/tvout/tvout+ntsc-nes.glslp
  • usr/share/libretro/shaders/presets/tvout/tvout-jinc-sharpen.glslp
  • usr/share/libretro/shaders/presets/tvout/tvout-pixelsharp.glslp
  • usr/share/libretro/shaders/presets/tvout/tvout.glslp
  • usr/share/libretro/shaders/presets/xsoft+scalefx-level2aa+sharpsmoother.glslp
  • usr/share/libretro/shaders/presets/xsoft+scalefx-level2aa.glslp
  • usr/share/libretro/shaders/procedural/
  • usr/share/libretro/shaders/procedural/kali-fractalorgy.glsl
  • usr/share/libretro/shaders/procedural/mudlord-emeraldenvy4.glsl
  • usr/share/libretro/shaders/procedural/mudlord-poc.glsl
  • usr/share/libretro/shaders/procedural/shane-latticetutorial.glsl
  • usr/share/libretro/shaders/procedural/shane-tunneltutorial.glsl
  • usr/share/libretro/shaders/reshade/
  • usr/share/libretro/shaders/reshade/bsnes-gamma-ramp.glslp
  • usr/share/libretro/shaders/reshade/gba.glslp
  • usr/share/libretro/shaders/reshade/halftone-print.glslp
  • usr/share/libretro/shaders/reshade/lut.glslp
  • usr/share/libretro/shaders/reshade/nds.glslp
  • usr/share/libretro/shaders/reshade/shaders/
  • usr/share/libretro/shaders/reshade/shaders/LUT/
  • usr/share/libretro/shaders/reshade/shaders/LUT/16.png
  • usr/share/libretro/shaders/reshade/shaders/LUT/32.png
  • usr/share/libretro/shaders/reshade/shaders/LUT/64.png
  • usr/share/libretro/shaders/reshade/shaders/LUT/GBA-Unaltered_Gamma.png
  • usr/share/libretro/shaders/reshade/shaders/LUT/GBA.png
  • usr/share/libretro/shaders/reshade/shaders/LUT/LUT.glsl
  • usr/share/libretro/shaders/reshade/shaders/LUT/NDS.png
  • usr/share/libretro/shaders/reshade/shaders/LUT/VBA.png
  • usr/share/libretro/shaders/reshade/shaders/LUT/bsnes.png
  • usr/share/libretro/shaders/reshade/shaders/LUT/cmyk-16.png
  • usr/share/libretro/shaders/reshade/shaders/LUT/schindlers-list-17.png
  • usr/share/libretro/shaders/reshade/vba.glslp
  • usr/share/libretro/shaders/retro/
  • usr/share/libretro/shaders/retro/aann.glslp
  • usr/share/libretro/shaders/retro/bevel.glslp
  • usr/share/libretro/shaders/retro/pixellate.glslp
  • usr/share/libretro/shaders/retro/quilez.glslp
  • usr/share/libretro/shaders/retro/retro-v2.glslp
  • usr/share/libretro/shaders/retro/shaders/
  • usr/share/libretro/shaders/retro/shaders/aann.glsl
  • usr/share/libretro/shaders/retro/shaders/bevel.glsl
  • usr/share/libretro/shaders/retro/shaders/pixellate.glsl
  • usr/share/libretro/shaders/retro/shaders/quilez.glsl
  • usr/share/libretro/shaders/retro/shaders/retro-v2.glsl
  • usr/share/libretro/shaders/retro/shaders/sharp-bilinear-scanlines.glsl
  • usr/share/libretro/shaders/retro/shaders/sharp-bilinear-simple.glsl
  • usr/share/libretro/shaders/retro/shaders/sharp-bilinear.glsl
  • usr/share/libretro/shaders/retro/shaders/smootheststep.glsl
  • usr/share/libretro/shaders/retro/sharp-bilinear-2x-prescale.glslp
  • usr/share/libretro/shaders/retro/sharp-bilinear-scanlines.glslp
  • usr/share/libretro/shaders/retro/sharp-bilinear-simple.glslp
  • usr/share/libretro/shaders/retro/sharp-bilinear.glslp
  • usr/share/libretro/shaders/retro/smootheststep.glslp
  • usr/share/libretro/shaders/sabr/
  • usr/share/libretro/shaders/sabr/sabr-hybrid-deposterize.glslp
  • usr/share/libretro/shaders/sabr/sabr.glslp
  • usr/share/libretro/shaders/sabr/shaders/
  • usr/share/libretro/shaders/sabr/shaders/sabr-hybrid.glsl
  • usr/share/libretro/shaders/sabr/shaders/sabr-v3.0.glsl
  • usr/share/libretro/shaders/scalefx/
  • usr/share/libretro/shaders/scalefx/scalefx-hybrid.glslp
  • usr/share/libretro/shaders/scalefx/scalefx.glslp
  • usr/share/libretro/shaders/scalefx/shaders/
  • usr/share/libretro/shaders/scalefx/shaders/scalefx-pass0.glsl
  • usr/share/libretro/shaders/scalefx/shaders/scalefx-pass1.glsl
  • usr/share/libretro/shaders/scalefx/shaders/scalefx-pass2.glsl
  • usr/share/libretro/shaders/scalefx/shaders/scalefx-pass3.glsl
  • usr/share/libretro/shaders/scalefx/shaders/scalefx-pass4-hybrid.glsl
  • usr/share/libretro/shaders/scalefx/shaders/scalefx-pass4.glsl
  • usr/share/libretro/shaders/scalehq/
  • usr/share/libretro/shaders/scalehq/2xScaleHQ.glslp
  • usr/share/libretro/shaders/scalehq/4xScaleHQ.glslp
  • usr/share/libretro/shaders/scalehq/shaders/
  • usr/share/libretro/shaders/scalehq/shaders/2xScaleHQ.glsl
  • usr/share/libretro/shaders/scalehq/shaders/4xScaleHQ.glsl
  • usr/share/libretro/shaders/scalenx/
  • usr/share/libretro/shaders/scalenx/scale2x.glslp
  • usr/share/libretro/shaders/scalenx/scale2xSFX.glslp
  • usr/share/libretro/shaders/scalenx/scale2xplus.glslp
  • usr/share/libretro/shaders/scalenx/scale3x.glslp
  • usr/share/libretro/shaders/scalenx/shaders/
  • usr/share/libretro/shaders/scalenx/shaders/scale2x.glsl
  • usr/share/libretro/shaders/scalenx/shaders/scale2xSFX.glsl
  • usr/share/libretro/shaders/scalenx/shaders/scale2xplus.glsl
  • usr/share/libretro/shaders/scalenx/shaders/scale3x.glsl
  • usr/share/libretro/shaders/scalenx/shaders/scale3xSFX.glsl
  • usr/share/libretro/shaders/sharpen/
  • usr/share/libretro/shaders/sharpen/adaptive-sharpen-multipass.glslp
  • usr/share/libretro/shaders/sharpen/adaptive-sharpen.glslp
  • usr/share/libretro/shaders/sharpen/shaders/
  • usr/share/libretro/shaders/sharpen/shaders/adaptive-sharpen-pass1.glsl
  • usr/share/libretro/shaders/sharpen/shaders/adaptive-sharpen-pass2.glsl
  • usr/share/libretro/shaders/sharpen/shaders/adaptive-sharpen.glsl
  • usr/share/libretro/shaders/sharpen/shaders/diff.glsl
  • usr/share/libretro/shaders/sharpen/shaders/super-res-ex.glsl
  • usr/share/libretro/shaders/sharpen/super-xbr-super-res.glslp
  • usr/share/libretro/shaders/slang-conversion-template.glsl
  • usr/share/libretro/shaders/stock.glsl
  • usr/share/libretro/shaders/vhs/
  • usr/share/libretro/shaders/vhs/ntsc-vcr.glslp
  • usr/share/libretro/shaders/vhs/resources/
  • usr/share/libretro/shaders/vhs/resources/play.png
  • usr/share/libretro/shaders/vhs/resources/rew.png
  • usr/share/libretro/shaders/vhs/shaders/
  • usr/share/libretro/shaders/vhs/shaders/rewind.glsl
  • usr/share/libretro/shaders/vhs/shaders/static.glsl
  • usr/share/libretro/shaders/vhs/shaders/vhs.glsl
  • usr/share/libretro/shaders/vhs/vhs.glslp
  • usr/share/libretro/shaders/windowed/
  • usr/share/libretro/shaders/windowed/jinc2-sharp.glslp
  • usr/share/libretro/shaders/windowed/jinc2-sharper.glslp
  • usr/share/libretro/shaders/windowed/jinc2.glslp
  • usr/share/libretro/shaders/windowed/lanczos2-sharp.glslp
  • usr/share/libretro/shaders/windowed/shaders/
  • usr/share/libretro/shaders/windowed/shaders/jinc2-sharp.glsl
  • usr/share/libretro/shaders/windowed/shaders/jinc2-sharper.glsl
  • usr/share/libretro/shaders/windowed/shaders/jinc2.glsl
  • usr/share/libretro/shaders/windowed/shaders/lanczos2-sharp.glsl
  • usr/share/libretro/shaders/xbr/
  • usr/share/libretro/shaders/xbr/2xBR-lv1-multipass.glslp
  • usr/share/libretro/shaders/xbr/shaders/
  • usr/share/libretro/shaders/xbr/shaders/2xBR-multipass/
  • usr/share/libretro/shaders/xbr/shaders/2xBR-multipass/2xbr-lv1-c-pass0.glsl
  • usr/share/libretro/shaders/xbr/shaders/2xBR-multipass/2xbr-lv1-c-pass1.glsl
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/custom-jinc2-sharper.glsl
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-2xbr-3d-pass0.glsl
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-2xbr-3d-pass1.glsl
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-2xbr-3d-pass2.glsl
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-4xbr-3d-pass0.glsl
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-4xbr-3d-pass1.glsl
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-4xbr-3d-pass1f.glsl
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-4xbr-3d-pass2.glsl
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-4xbr-3d-pass3.glsl
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-4xbr-3d-pass3f.glsl
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-8xbr-3d-pass0.glsl
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-8xbr-3d-pass1.glsl
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-8xbr-3d-pass2.glsl
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-8xbr-3d-pass3.glsl
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-8xbr-3d-pass4.glsl
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-8xbr-3d-pass5.glsl
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-xbr-pass0.glsl
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-xbr-pass0b.glsl
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-xbr-pass1.glsl
  • usr/share/libretro/shaders/xbr/shaders/super-xbr/super-xbr-pass2.glsl
  • usr/share/libretro/shaders/xbr/shaders/xbr-hybrid/
  • usr/share/libretro/shaders/xbr/shaders/xbr-hybrid/2xbr-hybrid-v5-gamma.glsl
  • usr/share/libretro/shaders/xbr/shaders/xbr-lv2-3d.glsl
  • usr/share/libretro/shaders/xbr/shaders/xbr-lv2.glsl
  • usr/share/libretro/shaders/xbr/shaders/xbr-lv3-multipass/
  • usr/share/libretro/shaders/xbr/shaders/xbr-lv3-multipass/xbr-lv3-pass0.glsl
  • usr/share/libretro/shaders/xbr/shaders/xbr-lv3-multipass/xbr-lv3-pass1.glsl
  • usr/share/libretro/shaders/xbr/shaders/xbr-lv3.glsl
  • usr/share/libretro/shaders/xbr/shaders/xbr-mlv4-multipass/
  • usr/share/libretro/shaders/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass1.glsl
  • usr/share/libretro/shaders/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass2.glsl
  • usr/share/libretro/shaders/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.glsl
  • usr/share/libretro/shaders/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass4.glsl
  • usr/share/libretro/shaders/xbr/super-2xbr-3d-2p.glslp
  • usr/share/libretro/shaders/xbr/super-2xbr-3d-3p-smoother.glslp
  • usr/share/libretro/shaders/xbr/super-4xbr-3d-4p.glslp
  • usr/share/libretro/shaders/xbr/super-4xbr-3d-6p-smoother.glslp
  • usr/share/libretro/shaders/xbr/super-8xbr-3d-6p.glslp
  • usr/share/libretro/shaders/xbr/super-xbr-2p-small-details.glslp
  • usr/share/libretro/shaders/xbr/super-xbr-2p.glslp
  • usr/share/libretro/shaders/xbr/super-xbr-3p-smoother-small-details.glslp
  • usr/share/libretro/shaders/xbr/super-xbr-3p-smoother.glslp
  • usr/share/libretro/shaders/xbr/super-xbr-6p-adaptive.glslp
  • usr/share/libretro/shaders/xbr/super-xbr-6p-small-details.glslp
  • usr/share/libretro/shaders/xbr/super-xbr-6p.glslp
  • usr/share/libretro/shaders/xbr/super-xbr-deposterize.glslp
  • usr/share/libretro/shaders/xbr/xbr-hybrid.glslp
  • usr/share/libretro/shaders/xbr/xbr-lv2-3d.glslp
  • usr/share/libretro/shaders/xbr/xbr-lv2.glslp
  • usr/share/libretro/shaders/xbr/xbr-lv3-multipass.glslp
  • usr/share/libretro/shaders/xbr/xbr-lv3.glslp
  • usr/share/libretro/shaders/xbr/xbr-mlv4-multipass.glslp
  • usr/share/libretro/shaders/xbrz/
  • usr/share/libretro/shaders/xbrz/4xbrz-linear.glslp
  • usr/share/libretro/shaders/xbrz/5xbrz-linear.glslp
  • usr/share/libretro/shaders/xbrz/6xbrz-linear.glslp
  • usr/share/libretro/shaders/xbrz/shaders/
  • usr/share/libretro/shaders/xbrz/shaders/4xbrz.glsl
  • usr/share/libretro/shaders/xbrz/shaders/5xbrz.glsl
  • usr/share/libretro/shaders/xbrz/shaders/6xbrz.glsl
  • usr/share/libretro/shaders/xsal/
  • usr/share/libretro/shaders/xsal/2xsal-level2-crt.glslp
  • usr/share/libretro/shaders/xsal/2xsal.glslp
  • usr/share/libretro/shaders/xsal/4xsal-level2-crt.glslp
  • usr/share/libretro/shaders/xsal/4xsal-level2-hq.glslp
  • usr/share/libretro/shaders/xsal/4xsal-level2.glslp
  • usr/share/libretro/shaders/xsal/shaders/
  • usr/share/libretro/shaders/xsal/shaders/2xsal-level2-hq.glsl
  • usr/share/libretro/shaders/xsal/shaders/2xsal-level2-pass2.glsl
  • usr/share/libretro/shaders/xsal/shaders/2xsal-level2.glsl
  • usr/share/libretro/shaders/xsal/shaders/2xsal.glsl
  • usr/share/libretro/shaders/xsoft/
  • usr/share/libretro/shaders/xsoft/4xsoft.glslp
  • usr/share/libretro/shaders/xsoft/4xsoftSdB.glslp
  • usr/share/libretro/shaders/xsoft/shaders/
  • usr/share/libretro/shaders/xsoft/shaders/4xsoft.glsl
  • usr/share/libretro/shaders/xsoft/shaders/4xsoftSdB.glsl